Charizard (SSBU)/Up throw
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Charizard up throw hurtbox and hitbox visualization | ||||
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Overview
Update History
- Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge.
- This means true follow-ups with this application (such as back aerial) are no longer possible.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 50 | 220 | 0 | 0.0× | None |
Timing
Invincibility | 1-58 |
---|---|
Hitboxes | 52-58 |
Throw Release | 58 |
Interruptible | 80 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|