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Piranha Plant (SSBU)/Up aerial

Hitbox visualization showing Piranha Plant's up aerial.

Overview

Piranha Plant strikes above with its head. By far its fastest aerial in terms of startup, endlag, autocancel and landing lag, making it a good move to purposely whiff to get reactions from opponents, as most of Piranha Plant's moves are relatively slow, thus making opponents think they can punish up aerial as well. It is also Piranha Plant's only move capable of autocancelling in a short hop, and it can also be fastfalled immediately to autocancel as well. One of the main uses of up aerial is when landing, as it provides the most diverse combos out of any of its moves, namely being able to lead to any aerial, up tilt, or Ptooie for extending combos further. It is also good at juggling due to its speed, and when combined with Piranha Plant's fallspeed, it is easy to force landing options and punish quickly.

Up aerial is also a decent kill move from high up, and the frame 7 hitbox makes it difficult to react to, further helped by Piranha Plant's high jumps. It also can have minor use as an out-of-shield option, as it is tied with grab at frame 10 for its fastest OOS option. While it struggles hitting short characters, it can be used to hit opponents committing to constant pressure on shield with aerials. The move does possess glaring flaws however, notably in its hitbox. It is fairly small and only lasts 3 frames, giving it deceptively short front range and being difficult to use on standing opponents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Standard 40 104 0   6.0 mouth 2.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1
Head and stem intangible 7-9
Hitboxes 7-9
Ending autocancel 22-
Interruptible 39
Animation length 51
                                                                                                     
                                                                                                     
                                                                                                     

Landing lag

Animation length 10
                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Autocancel
 
Intangible
 
Interruptible