List of updates (SSBU)/8.0.0 changelog
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This is the list of known changes in version 8.0.0 of Super Smash Bros. Ultimate.
Mario
- Mario Finale:
- Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
- The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.
Kirby
- Dash attack:
- Dash attack has less ending lag (FAF 60 → 52).
- The clean hit has more knockback scaling (66 → 71).
- Down smash:
- Down smash has less startup (frame 10 → 7), with its total duration reduced as well (FAF 54 → 51).
- It has more knockback scaling (89 → 94).
- Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).
- Back aerial's sweetspot has more knockback scaling (100 → 104).
- Stone deals more knockback (65 base/70 scaling → 69/76 (aerial), 24 scaling → 30 (shockwave)).
Marth
- Down smash's tipper deals more knockback (50 base → 57 (hit 1), 88 scaling → 92 (hit 2)).
- Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.
Corrin
- Forward smash:
- It has gained a shieldstun multiplier of 1.6×, making it harder to punish.
- This multiplier is coded only on the tipper hitbox, but is incorrectly applied to all hitboxes of the move.
- The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
- The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.
- It has gained a shieldstun multiplier of 1.6×, making it harder to punish.
- Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).
- Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.
- Up aerial deals more damage (9% → 10%) with knockback scaling not fully compensated (99 → 97), improving its KO potential.
- Dragon Lunge:
- The thrust has less ending lag if it doesn't pin to a surface (FAF 42 → 38).
- Both kicks' clean hits have more knockback scaling (90 → 98).
- Jumping out of the pin has much less ending lag (FAF 40 → 30).