Super Smash Bros.

Mario (SSB)/Neutral attack/Hit 1

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< Mario (SSB)‎ | Neutral attack
Revision as of 16:12, June 24, 2020 by SuperSqank (talk | contribs) (Created page with "{{ArticleIcons|ssb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB64HitboxTableHeader}} {{SSB64HitboxTableRow |id=0 |damage=2% |angle=361 |bk=8 |ks=50 |fkv=0 |...")
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Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 2% 0 Sakurai angle 8 50 0 80 10 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 2% 0 Sakurai angle 8 50 0 80 9 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing[edit]

Hitboxes 2-3
Earliest continuable 10
Animation length 17
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point