Overview
Ness's down tilt in Super Smash Bros. involves Ness doing a small very fast low kick with very low knockback though with moderately good stun. The move does 3% and has a small hitbox. Thanks to the speed, the move links into itself as well as a grab. Also, it can lead into a potential infinite along the wall, provided the opponent not smash DI. While it is not as often used as up tilt, it is still quite a useful tilt, especially in comparison to most characters.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 3% | 0 | 2 | 20 | 0 | 80 | 19 | 20 | 0 | 0 | Kick | |||||
1 | 0 | 3% | 0 | 2 | 20 | 0 | 100 | 20 | 140 | 0 | 0 | Kick |
Timing
Earliest continuable is for another down tilt only.
Hitbox | 4-8 |
---|---|
Earliest continuable frame | 11 |
Animation length | 13 |
Lag time |
Hitbox |
Earliest continuable point |