Super Smash Bros. 4

Marth (SSB4)/Down special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Counter.
Hitbox visualization showing Marth's counter before receiving a hit.
Hitbox visualization showing the attack after receiving a hit.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   90 60 0 5 1002 1 0 1.5 1x 1.2x 0%               Kick  
1 0 8% 0   90 60 0 5 22 0 0 0 1x 1.2x 0%               Kick  
2 0 8% 0   90 60 0 5 14 0 0 0 1x 1.2x 0%               Kick  
3 0 8% 0   90 60 0 5 1002 1 0 7 1x 1.2x 0%               Kick  

Timing

Before hit

Able to counter 6-27
Intangible 5-6
Interruptible 60
Counter                                                                                                                        
Intangibility                                                                                                                        

Attack

In between the received attack connecting and Marth's attack animation starting there are 16 Freeze frames

Hitboxes 5-7
Intangible 1-7
Interruptible 36
Attack                                                                        
Intangibility                                                                        
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible