Super Smash Bros. Ultimate

Peach (SSBU)/Up special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol, when it's open.


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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 100 160   5.0 top 0.0 5.0 5.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 3.0% 0   Standard 0 100 130   4.0 head 0.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
Multihits (early)
0 0 5 1.0% 0   Standard 0 100 160   4.0 top 0.0 10.0 to 8.0 8.0 to 7.0 1.0× 1.0× 0%               Magic   All All            
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All            
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 3.0 1.0× 1.0× 0%               Magic   All All            
Multihits (mid)
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All            
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All            
Multihits (late)
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All            
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All            
Final hit
0 0 0 4.0% 0   Standard 90 70 0   5.2 havel 0.0 4.5 -2.0 to 2.0 3.0× 1.0× 0%               Magic   All All            
1 0 0 4.0% 0   Standard 90 70 0   3.0 arml 0.0 1.0 to -1.0 0.0 3.0× 1.0× 0%               Magic   All All            
Falling
0 0 18 2.0% 0   Standard 65 15 0   2.0 havel -3.1 to 3.1 6.5 0.0 0.0× 1.0× 0%               Parasol   All All            

Timing

Attack

Hit 1 7-9
Multihits (early, mid, late) 11-15, 16-21, 22-27
Final hit 31-32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change