List of bonuses
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- This article is about the point rewards themselves. For the mode that encompasses them, see Bonus (mode).
Bonus points are the amount of points awarded to a player due to the fact that they accomplished some feat. Most bonuses award points, though some can revoke them.
Super Smash Bros.
Name | Points Given | Requirement |
Acid Clear | 1,500 | Knocked out your opponent via the acid in Planet Zebes. |
All Variations | 15,000 | Used every one of your character's moves at some point. |
ARWING Clear | 4,000 | Knocked out your opponent via an Arwing in Sector Z. |
Bros. Calamity | 25,000 | Knocked one of the Mario Bros. out before the other took damage. |
Booby Trap (JPN: 00 Agent) |
12,000 | Won the match with a Motion-sensor Bomb. |
Bumper Clear | 11,000 | Won the match using a Bumper. |
Butterfly | 10,000 | Jumped whenever you touched the ground. This can only be obtained in Super Smash Bros., unlike all other bonuses which returned in Super Smash Bros. Melee's Classic Mode. |
Cheap Shot (JPN: Cheap Play) |
-99 | Overused a single move (unless the player gets the "Single Move" bonus) |
Comet Mystic | 10,000 | Finished the match while in the middle of being Star KO'd. |
DK Defender (JPN: Kong Defender) |
10,000 | Defeated Giant DK without your allies dying. |
DK Perfect | 50,000 | Defeated Giant DK without your allies taking damage. |
Easy Clear | 140,000 | Cleared 1P Game on Easy difficulty. |
Fighter Stance (JPN: Appeal) |
100 | Ended the match in mid-taunt. |
Full Power | 5,000 | Ended the match with 0% Damage Percentage. |
Good Friend (JPN: Friendship) |
8,000 | Your ally didn't die in the Mario Bros. fight. |
Hard Clear | 280,000 | Cleared 1P Game on Hard difficulty. |
Hawk | 18,000 | Only used aerial attacks. |
Heartthrob | 17,000 | Collected three Heart Containers in one match. |
Heavy Damage | 28,000 | Cleared a stage with over 200% damage. |
Item Pitcher | 10,000 | Cleared a stage by throwing an item. |
Item Strike | 20,000 | Only used items to attack. |
Item Throw | 16,000 | Always threw items when attained. |
Jackpot | 3,330 | Cleared a stage with a Damage Percentage of over 10%, comprised of the same digits (for example, 11% or 111%). |
Judo Master | 5,000 | Only knocked out using throws. |
Kirby Ranks (JPN: Kirby Flash) |
25,000 | Defeated the Kirby Team in the order in which they appear. |
Last Second | 8,000 | Cleared a stage with less than one second left. |
Lucky 3 | 9,990 | Cleared a stage with 3:33 on the clock. |
Mew Catch (JPN: Mew Get) |
15,000 | Mew was released from a Poké Ball at any moment during the match. Does not work if it is Clefairy emulating its effect. |
Mystic | 7000 | Cleared a stage while on the recovery platform. |
No Damage | 15,000 | Cleared a stage without taking any damage. |
No Item | 1,000 | Never used an item. |
No Miss | 5,000 × the number of the cleared stage | Have not lost a stocked life in any stage of 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one as the stages pass (×2 for the second stage, ×3 for the third stage and so on). The bonus stops being given if you lose a life, and is not counted again throughout the rest of the game, even if you miss no more lives. |
No Miss Clear | 70,000 | Never lost a stocked life in 1P Game. |
Normal Clear | 210,000 | Cleared 1P Game on Normal difficulty. |
Pacifist (JPN: Anti-War) |
60,000 | Never hit your opponent. |
Perfect | 30,000 | Cleared the Break the Targets and Board the Platforms bonus stages; when clearing Race to the Finish without taking damage, the player receives the "No Damage" bonus instead. |
Pokémon Finish | 11,000 | Cleared a stage via a Poké Ball Pokémon. |
Shooter | 12,000 | Used only projectiles to attack. |
Shield Breaker | 8,000 | Broke your opponent's shield. |
Single Move | 8,000 | Only used the same, one type of move to damage opponents. |
Smash Mania | 3,500 | Only knocked out opponents using smash attacks. |
Smash-less | 5,000 | Cleared a stage without using a smash attack. |
Special Move | 5,000 | Used only special moves to attack. |
Speedster | 10,000 | Cleared a stage in under thirty seconds. |
Speed Demon | 80,000 | Cleared 1P Game in under eight minutes. |
Speed King | 40,000 | Cleared 1P Game in under twenty minutes. This is not awarded if Speed Demon is earned. |
Star Clear | 12,000 | Cleared a stage while under the effect of a Starman. |
Star Finish | 10,000 | Cleared a stage via a Star KO. |
Throw Down (JPN: Throw Finish) |
2000 | Cleared a stage by using a throw. |
Tornado Clear | 3,000 | Knocked out your opponent via the tornadoes in Hyrule Castle. |
Trickster | 11,000 | Star KO'd every member of a team. |
True Friend | 25,000 | Your ally wasn't hit in the match against the Mario Bros. |
Vegetarian | 9,000 | Ate three Maxim Tomatoes in one match. |
Very Easy Clear | 70,000 | Cleared 1P Game on Very Easy difficulty. |
Very Hard Clear | 350,000 | Cleared 1P Game on Very Hard difficulty. |
Yoshi Rainbow | 50,000 | Knocked out the Yoshi Team in the order in which they appear. |
Super Smash Bros. Melee
Name | Points Given | Requirement |
150% Damage | 1000 | Took 150% damage |
200% Damage | 3000 | Took 200% damage |
250% Damage | 7000 | Took 250% damage |
300% Damage | 10000 | Took 300% damage |
350% Damage | 15000 | Took 350% damage |
Acrobat | 3000 | Always did a mid-air jump |
Aerialist | 2500 | Never jumped from the ground |
All Aerial | 4000 | Used all standard aerials at least once |
All Ground | 6000 | Used all standard ground attacks against enemies |
All on One | 20000 | Used all attacks except final blows on one enemy |
All Variations | 10000 | Used all attacks except final blows on all enemies |
All Thumbs | -1500 | Failed all attempted dash-grabs (4 minimum) |
Ambler | 2500 | Walked a lot |
Assisted KO | x1500 | KO'd using an item |
Avenger KO | x2500 | KO'd an opponent within 5 seconds he KO'd you |
Backstabber | 2000 | Dealt a 70% of attacks or more from behind an opponent |
Bank-Shot KO | x3000 | KO'd an opponent with a deflected item |
Berserker | 3500 | Used sixty attacks within one minute |
Bird of Prey | 4000 | Only used aerial attacks to attack |
Blind Eye | 3000 | Always looked the opposite direction from the oncoming attack |
Bubble-Blast KO | x1200 | KO'd an opponent who was in a magnifying glass |
Bull's-eye KO | x800 | KO'd an opponent with a firing item |
Bully | -2000 | Always KO'd the same fighter |
Butter Fingers | -500 | Most grabs failed |
Button Holder | 4000 | Held down the A or B button for the entire match |
Button Masher | 700 | Pressed buttons twice as fast as the second-fastest presser |
Brawler | 2000 | Only used direct attacks to attack |
Cement Shoes | 4000 | Never jumped or double-jumped |
Center Stage | 2000 | Spent a long time in the middle of the stage |
Cheap KO | x500 | KO'd an enemy from behind |
Clean Sweep | 5000 | Only used low attacks to attack |
Cliff Hanger | 2000 | Hanged to edges several times before being KO'd |
Climatic Clash | x1200 | Hit the same enemy with progressively stronger blows |
Close Call | 2000 | Thrown an enemy just before he escaped your grasp |
Combo King | 2500 | Used many combos (average # of combos is 2.5 or greater) |
Compass Tosser | 3500 | Thrown enemies in all four directions |
Control Freak | 1000 | Tapped the Control-Stick twice as fast as the second-fastest tapper |
Coward | -500 | Spent a long time away from opponents |
Crowd Favorite | 2500 | Crowd cheered for player |
Cuddly Bear | 2000 | Performed at least 3 grabs, but did not attack or throw |
Dead-Weight KO | x4000 | KO'd an opponent by tossing him another opponent |
Dedicated Specialist | 3100 | Only used one type of special move to damage opponents |
Double KO | x2000 | KO'd 2 enemies at once |
Down, but not Out | 2000 | Fell all the way down but got back up the most in the match |
Eagle | 1500 | Was airborne a lot |
Edge Hog | x2500 | Prevented an enemy from grabbing an edge by grabbing it first. |
Elbow Room | 2000 | Bumped into or pushed opponents a lot |
Environmental Hazard | ? | Got KO'd by a part of the stage environment. |
Exceptional Aim | 4000 | Hit with most attacks |
Face Planter | 1500 | Always fell face down |
First Strike | 500 | Delivered the first attack of the match |
Fists of Fury | 2500 | Always pummelled, never throwed |
Flying Meteor | 4000 | Hit flying enemy with meteor attack |
Floor Diver | 1500 | Dropped through floors often (about 12 times a minute) |
Floored | 300 | Took a lot of damage from floors (over 50%) |
Friendly Foe | 3000 | Never pushed an opponent |
Hangman's KO | x2000 | KO'd an opponent that was hanging from a ledge |
Half-Minute Man | 2500 | Beat the stage within 30 seconds |
Heavy Damage | 20000 | Took over 400% damage |
Head Banger | 800 | Hit walls a lot (3 or more times a minute) |
Instant Poser | x100 | Taunted right after KO'ing an opponent (at least 1 second) |
In the Fray | 2000 | Average distance between foe was very small |
Immortal | 5000 | Never got knocked down |
Impervious | 7000 | Never got hurt |
Juggler | 1500 | Struck a enemy several times while keeping them airborne |
Kiss-the-Floor KO | x1000 | Launched an opponent onto a floor that KO'd him |
KO 64 | x640 | KO'd an opponent when he was at 64% damage |
Lethal Weapon | 7000 | Hit opponents using a wide variety of attacks |
Life on the Edge | x800 | Grabbed a edge without a mid-air jump, after being hit |
Lost in Space | 2000 | Spent at least 1/4 of the total time out of visible bounds (visible via hoop |
Lost Luggage | 3000 | Went out of visible bounds, and only visible via hoop on all four sides |
Marathon Man | 2000 | Ran a lot |
Master of Suspense | 2500 | Surprised the crowd a lot (3 or more times a minute) |
Merciful Master | 3000 | Won without KO'ing anybody |
Meteor Clear | 3000 | Cleared a stage with a Meteor Attack |
Meteor Master | 8000 | Knocked out every opponent using Meteor Attacks (minimum of 2) |
Meter Smash | 800 | Knocked out a foe using a Meteor Smash |
Meteor Survivor | 2000 | Successfully recovered from a Meteor Smash |
Moment of Silence | 3000 | Took no damage for one minute (doesn't overlap Impervious) |
Never Look Back | 2500 | Never faced the other direction |
No hurry | 1000 | Always walked, never ran |
No R 4 U | 300 | Didn't press neither L or R |
One-Two Punch | 1800 | Hit consecutively with all weak attacks |
Opportunist | -1000 | Didn't attack for a long period of time |
Pacifist | 3000 | Never attacked, including misses |
Perfect Aim | 10000 | Hit with all attacks (at least 8 attacks per minute) |
Pitcher | 6000 | Fought with only grabs and throws |
Pose Breaker | x800 | Hitted a taunting opponent with a not to strong attack |
Poser | 2000 | Taunted regularly (6 or more times in one minute) |
Poser KO | x5000 | KO'd an opponent with a taunt |
Poser Poseur | x500 | Taunted right after another fighter (within 1 second) |
Poser Power | x700 | Attacked with a taunt |
Power Shielder | 5000 | Used Power Shield at least 3 times in one minute |
Pratfaller | 1500 | Always landed face up |
Precise Aim | 10000 | All attacks hit immediately after execution |
Predator | -1500 | Always attacked opponents with high damage |
Pummeler | 1500 | Did a lot of damage via pummel |
Punching Bag | 100 | Pummelled by two enemies back and forth |
Quadruple KO | x8000 | KO'd four opponents at once |
Quintuple KO | x15000 | KO'd five opponents at once |
Rock Climber | 800 | Hung ledges at least 4 times in one minute |
Rock Steady | 3000 | Did not fall down |
Rocket KO | 5000 | All team opponents got Star KO'd |
Run, Don't Walk | 6500 | Never walked (except for very small distances) |
Shattered Shield | x -1000 | Your shield broke |
Shield Buster | x 2500 | Broke an opponent's shield |
Shield Saver | 500 | Dropped shield before it broke |
Shield Stupidity | x -2000 | Broke your own shield |
Skid Master | 1000 | Skid at least 9 feet in one minute |
Smash-less | 1500 | Used no Smash Attacks |
Smash King | 3000 | Used many Smash Attacks (50% or more of all hits) |
Smash Maniac | 3500 | Used only Smash Attacks |
Sniper | 2000 | hit only with flying items |
Solar Being | 800 | Only left the stage via Star KO |
Specialist | 2200 | Used only Special Moves |
Spectator | -2500 | Spent a long time on a slanted surface |
Stale Moves | -2000 | Used the same attack constantly |
Stalker | -1000 | Always attacked the same opponent |
Statue | 500 | Little left-to-right movement |
Stiff Knees | 300 | Did not crouch |
Sweeper | 2500 | Most of the attacks were low |
Switzerland | 12000 | Never attacked, never got hit |
Throw Down | 2500 | The concluding move was a throw |
Twinkle Toes | 2500 | Succeeded in every attempt to absorb damage |
Super Smash Bros. Brawl
Solo Bonuses
Super Smash Bros. Brawl has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
Name | Points Given | Requirement |
Cleared On Easy | 10,000 | Cleared Classic Mode or All-Star Mode on Easy difficulty. |
Cleared On Normal | 40,000 | Cleared Classic Mode or All-Star Mode on Normal difficulty. |
Cleared On Hard | 100,000 | Cleared Classic Mode or All-Star Mode on Hard difficulty. |
Cleared On Very Hard | 250,000 | Cleared Classic Mode or All-Star Mode on Very Hard difficulty. |
Cleared On Intense | 500,000 | Cleared Classic Mode or All-Star Mode on Intense difficulty. |
Cleared Without Losing a Life | 10,000 | Never lost a stocked life in Classic Mode or All-Star Mode. |
Damage | 100x | Dealt damage to an opponent; the total damage the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100. |
Perfect! Level 1 | 1,000 | Got every target in Target Smash!! Level 1. |
Perfect! Level 2 | 8,000 | Got every target in Target Smash!! Level 2. |
Perfect! Level 3 | 20,000 | Got every target in Target Smash!! Level 3. |
Perfect! Level 4 | 50,000 | Got every target in Target Smash!! Level 4. |
Perfect! Level 5 | 100,000 | Got every target in Target Smash!! Level 5. |
Time Remaining | 30,000 - 100x | Cleared a stage in Classic Mode with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues. |
Used a Continue | -20,000 | Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue. |
Group Brawl Bonuses
In addition to the points given in single player mode, there are some statistics that are recorded during group brawls.
Name | Requirement |
KOs | The number of KOs the character made. |
Falls | How many times the character was KO'd |
Self-Destructs | The number of self-destructs the character made. |
Damage Given | The amount of damage the character gave to all opponents. |
Damage Taken | The total amount of damage the character took. |
Peak Damage | The highest percentage the character was ever at in the match. |
Fastest Pitch | Measures the highest knockback in miles per hour that an attack caused. |
Top Speed | Measures the greatest knockback in miles per hours that was suffered by the player. |
Swim Time | Records the amount of time in seconds that a character spent swimming. |
Longest Drought | Records the longest amount of time in seconds that a character went without dealing damage. |
Transformation Time | Records the amount of time in seconds that a character spent transforming from one form to another. This includes Zelda transforming into Sheik, growth from a Super Mushroom, etc. |