Yoshi (SSB)
- This article is about Yoshi's appearance in Super Smash Bros. For other uses, see Yoshi.
Yoshi | |
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Yoshi | |
Universe | Yoshi |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | Middle (8) |
Yoshi (ヨッシー, Yosshī, sometimes spelled Yossy in Japan) is a starter character in Super Smash Bros.
Normal Moves
A Attacks
Tilts
- Forward A Up Kick, 12 (Normally combos into DJC'd/sometimes not DJC'd Forward Air%
- Up A Up Headbutt, 10 (upwards), Normally combos into up air, back air, down b, down air, or another up tilt, matters the percentage, a very powerful move if used correctly
- Down A Sweep tail, 8%, semi-spike?
Smash Attacks
- Forward smash Head But,13%
- Up smash Up Head, 14%
- Down smash Doublesweep Tail, 14-16 on one side, 12-14 on other side%
Aerial attacks
combos into other aerial attacks at lower percentages
- Uair Up Tail, 12%, very powerful in combos using DJC's
sometimes combos into down aerial, other airs, up smash, or other moves
- Bair Back Sex Kick, 12-14%
- Dair Drop Kick spike, 12-60%, shield breaker if opponent is above, very, very powerful if all hits hit, can combo out of and into moves
Throws
- Forward throw, 16%
- Back throw, 14%
Other
- Dash attack tackle, 12%
- Taunt, Yoshi! 0%
Combos
- Utilt with a Dair to a finishing move. It should rack a large amount of damage and kill at a low percentage. This can be DI'd out of however due to it being a drill.
- Utilt with a Fair towards the edge of a stage. Great knockout, great spike.
- B Move (Egg Lay) to a Dair. Rack more damage.
- Spam Utilt and Uair for juggling.
- Utilt to an Upsmash to kill.
- Up tilt to DJC aerials
Special Moves
Pros & Cons
Pros
- Can juggle many characters well
- Shield/Roll has strange properties that benefit Yoshi
- Does not flinch easily while jumping (knockback resistance)
- Can Double Jump Cancel
- His Down aerial is the most damaging move and can spike
- Has invincibility frames
- Good up smash
- His forward aerial spikes at an angle
- Has a shield break combo
- Down Arial attack can reach up to %50 damage if timed correctly
Cons
- Lacks a third jump, and thus is highly vulnerable to being hit after his second jump while recovering
- Grabs have a lot of start-up lag
- Extreme learning curve
- His B moves have limited use
Recovery
Yoshi's lack of a third jump is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best recoveries in the game. This is due to the fact that Yoshi gains knockback resistance during his midair jump, and that it can be canceled. The method of recovery then goes as follows: Yoshi uses his second jump at the last possible moment and then does an aerial attack right when he's above the ground, minimizing the time in which he is vulnerable of being edgeguarded. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.
Palette Swaps
Trivia
- Yoshi is the only character to boast completely unplayable variants,a regular Blue Yoshi and a pink Yoshi, seen when you fight the Yoshi Team in the 1P Game
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Yoshi universe | |
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Fighter | Yoshi (SSB · SSBM · SSBB · SSB4 · SSBU) |
Stages | Super Happy Tree · Yoshi's Story · Yoshi's Island (SSBM) · Yoshi's Island (SSBB) · Woolly World |
Enemies | Shy Guy · Fly Guy |
Other | Kamek |
Trophies, Stickers, and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Yoshi |
Related universe | Mario |