Super Smash Bros. Ultimate

Bayonetta (SSBU)/Up special

< Bayonetta (SSBU)
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Bayonetta Up Special Hitbox Visualizations.]]
First Second
BayonettaWitchTwist1SSBU.gif BayonettaWitchTwist2SSBU.gif
Hitbox visualization showing the bullet arts of Bayonetta's up special, Witch Twist.

Overview

Hitboxes

First Witch Twitst

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 100 120   2.5 top 0.0 4.5 to 9.5 0.5 0.8× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 0 100 130   4.0 top 0.0 6.0 to 8.0 5.0 0.8× 1.0× 0%               Kick   All All            
Multihits (Earliest)
0 0 0 0.2% 0   Standard 0 100 100   5.0 top 0.0 21.0 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 80   4.5 top 0.0 26.0 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 140   2.0 top 0.0 18.0 to 8.0 0.0 0.8× 2.0× 0%               Kick   All All            
Multihits (Early)
0 0 0 0.2% 0   Standard 0 100 100   5.0 top 0.0 21.0 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 80   4.5 top 0.0 26.0 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 120   2.0 top 0.0 18.0 to 9.0 0.0 0.8× 2.0× 0%               Kick   All All            
Multihits (Mid)
0 0 0 0.2% 0   Standard 0 100 75   5.0 top 0.0 23.0 to 20.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 30   4.5 top 0.0 25.0 to 23.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 120   2.0 top 0.0 18.0 to 9.0 0.0 0.8× 2.0× 0%               Kick   All All            
Multihits (Late)
0 0 0 0.2% 0   Standard 0 100 75   5.0 top 0.0 23.0 to 20.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 135   4.5 top 0.0 25.0 to 23.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 120   2.0 top 0.0 18.0 to 9.0 0.0 0.8× 2.0× 0%               Kick   All All            
Multihits (Latest)
0 0 0 0.2% 0   Standard 0 100 75   5.0 top 0.0 23.0 to 20.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 135   4.5 top 0.0 25.0 to 23.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 120   2.0 top 0.0 18.0 to 11.0 0.0 0.8× 2.0× 0%               Kick   All All            
Final hit
0 0 0 3.0% 0   Standard 45 80 0   6.5 top 0.0 26.5 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            

Second Witch Twist

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.0% 0   Standard 0 100 140   3.0 top 0.0 4.0 to 11.0 1.0 0.8× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 0 100 135   5.3 top 0.0 6.0 to 9.5 7.5 0.8× 1.0× 0%               Kick   All All            
Multihits (Earliest)
0 0 0 0.2% 0   Standard 0 100 100   5.0 top 0.0 21.0 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 80   4.5 top 0.0 26.0 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 140   2.0 top 0.0 18.0 to 8.0 0.0 0.8× 2.0× 0%               Kick   All All            
Multihits (Early)
0 0 0 0.2% 0   Standard 0 100 100   5.0 top 0.0 21.0 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 80   4.5 top 0.0 26.0 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 120   2.0 top 0.0 18.0 to 9.0 0.0 0.8× 2.0× 0%               Kick   All All            
Multihits (Mid)
0 0 0 0.2% 0   Standard 0 100 75   5.0 top 0.0 23.0 to 20.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 30   4.5 top 0.0 25.0 to 23.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 120   2.0 top 0.0 18.0 to 9.0 0.0 0.8× 2.0× 0%               Kick   All All            
Multihits (Late)
0 0 0 0.2% 0   Standard 0 100 75   5.0 top 0.0 23.0 to 20.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 135   4.5 top 0.0 25.0 to 23.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 120   2.0 top 0.0 18.0 to 9.0 0.0 0.8× 2.0× 0%               Kick   All All            
Multihits (Latest)
0 0 0 0.2% 0   Standard 0 100 75   5.0 top 0.0 23.0 to 20.0 0.0 0.8× 2.0× 0%               Kick   All All            
1 0 0 0.2% 0   Standard 0 100 135   4.5 top 0.0 25.0 to 23.0 0.0 0.8× 2.0× 0%               Kick   All All            
2 0 0 0.2% 0   Standard 0 100 120   2.0 top 0.0 18.0 to 11.0 0.0 0.8× 2.0× 0%               Kick   All All            
Final hit
0 0 0 3.0% 0   Standard 30 50 0   6.5 top 0.0 26.5 to 19.0 0.0 0.8× 2.0× 0%               Kick   All All            

Timing

Grounded

Hit 1 6
Multihits (earliest, early, mid, late, latest) 11, 12-14, 15-19, 20-22, 23-25
Final hit 27-28
Interruptible 32
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible