NES Zapper Posse
NES Zapper Posse | |
---|---|
User | Duck Hunt |
Universe | Duck Hunt |
“ | A flock of ducks flies by, and any opponents hit by them are set up for five gunmen to fire at. If the ducks don't hit anyone, nothing at all happens. | ” |
—Description from Ultimate's Move List |
NES Zapper Posse (光線銃シリーズ, Beam Gun Series) is Duck Hunt's Final Smash.
Overview
When activated, a flock of six 8-bit ducks from the original Duck Hunt fly towards the background (in a similar fashion to Captain Falcon's Blue Falcon), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from Hogan's Alley. After the 8-bit dog from Duck Hunt appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents.
NES Zapper Posse deals a total of 45% and KOs opponents at 75%. The flock of ducks that start the attack deal 5%, the first round of shots deal 10% and the second volley of shots deal the remaining 30%.
Trophy Descriptions
- NES Zapper Posse
In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.
The NES Zapper Posse trophy is part of the Light Gun Series Trophy Box. Interestingly, it features a white duck as part of the flock, which is the same color of the ducks projected from the projector of the Kôsenjû Duck Hunt light gun game released in 1976.
Origin
The series represented by the Final Smash are Duck Hunt, Hogan's Alley, and Wild Gunman, three of the more notable Light Gun games available on the NES playable only with the NES Zapper.
- The ducks which initiate the Final Smash and the ones at the end of the move are from Duck Hunt, whose objective is to shoot down the flying ducks that appear from the grass.
- The cardboard cutouts of the gangsters are from Hogan's Alley, where the player is tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player has to bounce a can across the screen and onto a ledge by shooting it before it falls below the screen boundary.
- The gunmen are from Wild Gunman, which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage.
Every element of the Final Smash, including the dog, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the Hogan's Alley cans, which use the same model as the ones summoned by Trick Shot.