Super Smash Bros. Ultimate

Falco (SSBU)/Neutral aerial

< Falco (SSBU)
Revision as of 00:07, February 9, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Falco's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxT...)
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Hitbox visualization showing Falco's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 100 30   5.0 top 0.0 11.0 1.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 0 100 30   3.0 armr 3.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 0 100 30   3.0 arml 3.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 3.0% 0   Standard 0 100 30   2.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Hits 2-3
0 0 0 2.0% 0   Standard 0 100 30   5.0 top 0.0 11.0 1.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Standard 0 100 30   3.0 armr 3.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Standard 0 100 30   3.0 arml 3.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 2.0% 0   Standard 0 100 30   2.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Hit 4
0 0 0 4.0% 0   Standard 55 130 0   6.0 top 0.0 10.0 to 11.0 6.0 to 1.0 2.0× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-2
Hits 1-3 3-5, 6-9, 10-13
Hit 4 19-20
Ending autocancel 43-
Interruptible 49
Animation length 60
                                                                                                                       
                                                                                                                       

Landing lag

Interruptible 10
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible