Super Smash Bros. Ultimate

Charizard (SSBU)/Back aerial

< Charizard (SSBU)
Revision as of 15:56, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Charizard (SSBU)/Back aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing Charizard's back aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
1 1 0 14.0% 0   Standard 50 90 0   4.0 top 0.0 3.2 -17.5 1.0× 1.0× 0%               Kick   All All            
2 1 0 11.0% 0   Standard 50 90 0   3.5 top 0.0 5.0 -7.0 to -13.0 1.0× 1.0× 0%               Kick   All All            
Clean hit
0 1 0 16.0% 0   Standard 50 90 0   5.0 fire -2.0 -1.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 1 0 14.0% 0   Standard 50 90 0   4.0 tail4 -1.3 -1.0 1.0 1.0× 1.0× 0%               Kick   All All            
2 1 0 11.0% 0   Standard 50 90 0   4.0 tail3 0.0 -1.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 1 0 11.0% 0   Standard 50 90 0   4.0 tail2 2.0 -1.0 -1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 1 0 16.0% 0   Standard 50 90 0   5.0 top 0.0 20.200001 -19.299999 1.0× 1.0× 0%               Fire   All All            
1 1 0 14.0% 0   Standard 50 90 0   4.0 top 0.0 17.299999 -16.5 1.0× 1.0× 0%               Kick   All All            
2 1 0 11.0% 0   Standard 50 90 0   4.0 top 0.0 14.5 -13.2 1.0× 1.0× 0%               Kick   All All            
3 1 0 11.0% 0   Standard 50 90 0   4.0 top 0.0 10.4 -9.5 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Early hit 14
Clean hit 15
Late hit 16
Ending autocancel 44-
Interruptible 46
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Interruptible 21
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible