List of spirits (Donkey Kong series)

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The following is the list of the Spirits from the Donkey Kong series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Stats Ability Origin Game Acquisition
137 Donkey Kong & Lady
Grab
★★★★ ⬡⬡⬡ Power 4,047—10,119
Brawn 2,386—5,967
Protection 1,432—3,580
Throw Power ↑ Donkey Kong •Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
138 Donkey Kong Jr.
Grab
★★★ Power 2,696—8,132
Brawn 1,374—4,143
Protection 1,170—3,529
Throw Power ↑ Donkey Kong Jr.
(Artwork: Donkey Kong Jr. Math)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
139
Stanley.png
Stanley
Shield
★★ ⬡⬡ Power 1,624—6,519
Brawn 763—3,064
Protection 861—3,455
No Effect Donkey Kong 3 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
140 Cranky Kong
Attack
★★★ ⬡⬡⬡ Power 2,918—8,798
Brawn 1,378—4,155
Protection 1,324—3,992
Speed ↓ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Summon with cores from Cyrus & Reese and Wrinkly Kong
•Battle via World of Light (DK Island)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
145 Dixie Kong
Grab
★★★ ⬡⬡⬡ Power 2,526—7,600
Brawn 1,288—3,876
Protection 1,238—3,724
Can Be Enhanced at Lv. 99 Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: Donkey Kong Country: Tropical Freeze)
•Summon with cores from Tiny Kong and Candy Kong
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
146 Dixie Kong & Kiddy Kong
Grab
★★★★ ⬡⬡⬡ Power 4,465—11,167
Brawn 2,212—5,531
Protection 2,001—5,004
Thrown Items ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Enhance the Dixie Kong spirit
147
Lanky Kong Spirit.png
Lanky Kong
Grab
★★ ⬡⬡⬡ Power 1,505—6,023
Brawn 775—3,102
Protection 730—2,921
No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
149 Chunky Kong
Attack
★★ ⬡⬡ Power 1,707—6,851
Brawn 939—3,768
Protection 768—3,083
No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
150
Rambi.png
Rambi
Attack
★★★ Power 2,662—8,026
Brawn 1,024—3,087
Protection 1,536—4,631
Speed ↑ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (Forest Hill)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
151 Enguarde
Attack
★★ Power 2,018—8,078
Brawn 1,076—4,306
Protection 828—3,315
Electric Weakness Donkey Kong Country •Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
159
Kritter.png
Kritter
Grab
Power 956—4,782
Brawn 631—3,156
Protection 325—1,626
No Effect Donkey Kong Country
(Artwork: Donkey Kong Barrel Blast)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
160
Zinger.png
Zinger
Shield
Power 1,208—6,041
Brawn 767—3,836
Protection 441—2,205
No Effect Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
161
Klaptrap.png
Klaptrap
Attack
★★ Power 1,926—7,742
Brawn 1,176—4,728
Protection 676—2,717
Weight ↓ Donkey Kong Country •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
162
Kaptainkingrool.png
Kaptain K. Rool
Attack
★★★★ ⬡⬡ Power 4,232—10,583
Brawn 2,243—5,609
Protection 1,989—4,974
No Effect Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
163 Baron K. Roolenstein
Shield
★★★ ⬡⬡⬡ Power 2,933—8,826
Brawn 1,584—4,766
Protection 1,349—4,060
No Effect Donkey Kong Country 3: Dixie Kong's Double Trouble! •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man
165 TikiTak.PNG Tiki Tak Tribe
Neutral
⬡⬡⬡ Power 990—4,952
Brawn 314—1,571
Protection 638—3,191
Fire Weakness Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
166
Snowmad.png
Lord Fredrik
Grab
Power 959—4,801
Brawn 516—2,582
Protection 389—1,948
Weight ↑ Donkey Kong Country: Tropical Freeze •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
167
Kip.png
Kip
Shield
Power 858—4,300
Brawn 409—2,049
Protection 401—2,008
Jump ↑ Donkey Kong Barrel Blast •Purchase at Funky Kong's Shack for 500SP
•Battle via Spirit Board
170
Karatekong.png
Karate Kong
Attack
★★★ Power 2,643—7,970
Brawn 1,385—4,177
Protection 1,157—3,487
Fist Attack ↑ Donkey Kong Jungle Beat •Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
171
Ninjakong.png
Ninja Kong
Shield
Power 1,052—5,265
Brawn 631—3,159
Protection 421—2,106
No Effect Donkey Kong Jungle Beat •Battle via Spirit Board
•Purchase from the Vault Shop for 500G

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
142 Candy Kong ★★ Critical-Health Stats ↑ Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
143
Swanky Kong.png
Swanky Kong Banana Gun Equipped Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
144
Wrinkly Kong Spirit.png
Wrinkly Kong ★★ Trade-Off Defense ↑ Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: DK: Jungle Climber)
•Treasure Chest in World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
148
Tiny Kong.png
Tiny Kong ★★★ Easier Dodging Donkey Kong 64 •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
152
Squawks Parrot.png
Squawks ★★ ⬢⬢ Fog Immunity Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
153 Expresso Trade-Off Speed ↑ Donkey Kong Country •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
154
Winky.png
Winky Foot Attack ↑ Donkey Kong Country •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
155
Squitter the Spider.png
Squitter ★★ ⬢⬢ Sticky-Floor Immunity Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
156
Rattly Rattlesnake.png
Rattly ★★ Jump ↑ Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
157 Ellie Water & Ice Attack ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
158
Professor Chops Spirit.png
Professor Chops Stamina ↑ Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
164 Blast-o-Matic ★★★★ Giant Killer Donkey Kong 64
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Sheldon's Place for 10,000SP
168
Kalypso.png
Kalypso Rocket Belt Equipped Donkey Kong Barrel Blast •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
169 Donkey Kong & Bongos ★★ Perfect-Shield Reflect Donkey Konga •Purchase at Timmy and Tommy's for 1000SP

Master Spirit

No. Image Name Facility Origin Game Acquisition Music
141 Funky Kong Shopping (Funky Kong's Shack) Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Battle via World of Light (DK Island) Funky's Fugue

Fighter Spirits

No. Image Alternate Artwork Name Origin Game Acquisition
134
Spirits donkey kong.png
Donkey Kong SSBU.png
Donkey Kong Donkey Kong
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Donkey Kong
•Purchase from the Vault Shop for 300G
135
Spirits diddy kong.png
Diddy Kong SSBU.png
Diddy Kong Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Diddy Kong
•Purchase from the Vault Shop for 300G (after unlocking Diddy Kong)
136
King K Rool Spirit.png
King K. Rool SSBU.png
King K. Rool Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Complete Classic Mode with King K. Rool
•Purchase from the Vault Shop for 300G (after unlocking King K. Rool)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
137 Donkey Kong & Lady •Giant Donkey Kong Donkey Kong (SSBU)
•Ally: Peach Peach (SSBU)
Grab
13,500 75m •Item Tidal Wave •You lose if your CPU ally is KO'd
•The enemy has super armor and is hard to launch or make flinch
•Timed Stamina battle
Donkey Kong / Donkey Kong Jr. Medley
  • The choice of Peach as an ally fighter is a reference to Pauline, referred to as the Lady in the original Donkey Kong arcade game.
  • The Item Tidal Wave causing Barrels to appear is a reference to Donkey Kong throwing barrels in the first stage Donkey Kong.
  • The Super Armor battle condition is a reference to Donkey Kong being nearly untouchable when reached at the end of each stage in Donkey Kong, while the timed battle condition is a reference to the time limit set on each stage.
138 Donkey Kong Jr. Donkey Kong Donkey Kong (SSBU)
•Giant Donkey Kong Donkey Kong (SSBU)
Grab
9,000 Kongo Jungle (hazards off) N/A •Defeat the main fighter to win
•The enemy's throws have increased power
•Reinforcements will appear during the battle
Donkey Kong / Donkey Kong Jr. Medley
  • The choice of Giant Donkey Kong as a minion fighter is a reference to Donkey Kong Jr.'s father, who was imprisoned by Mario in Donkey Kong Jr.
  • The stage choice is a reference to the first level of Donkey Kong Jr., which takes place in a jungle.
  • The increased throw power battle condition is a reference to the main gameplay mechanic of Donkey Kong Jr. involves grabbing onto vines.
139
Stanley.png
Stanley Villager Villager (SSBU)
Shield
3,700 75m N/A •The enemy starts the battle with a Gust Bellows Donkey Kong / Donkey Kong Jr. Medley
  • The battle condition is a reference to Stanley's bug spray.
140 Cranky Kong Donkey Kong Donkey Kong (SSBU)
Attack
9,700 Jungle Japes •Hazard: Slumber Floor •The floor is sleep-inducing Opening - Donkey Kong
  • The choice of Donkey Kong as a fighter is a reference to Cranky Kong being the original Donkey Kong and grandfather to the current Donkey Kong, while the music choice is a reference to the theme title music to the original Donkey Kong arcade game. Coincidentally, Cranky Kong played this song on the gramophone in the opening of Donkey Kong Country.
  • The stage choice is a reference to how Cranky Kong's silhouette can be seen inside his cabin in the background of Jungle Japes.
  • The Slumber Floor hazard is a reference to Cranky Kong's old age, as he is often found fallen asleep.
141 Funky Kong Captain Falcon Captain Falcon (SSBU)
Diddy Kong Diddy Kong (SSBU)
Donkey Kong Donkey Kong (SSBU)
Neutral
9,000 Kongo Jungle •Item: Bullet Bill •The enemy is easily distracted by items Funky's Fugue
  • The choice of Captain Falcon as a fighter is a reference to both Captain Falcon and Funky Kong being pilots of their own aircraft, while the choice of Bullet Bills as the rule item is a reference to the Jumbo Barrel, Funky Kong's aircraft.
  • The battle condition is a possible reference to Funky Kong's role as an item shopkeeper in Donkey Kong Country: Tropical Freeze.
142 Candy Kong Bayonetta Bayonetta (SSBU)
Shield
3,800 Kongo Falls •Item: Bananas •The enemy starts the battle with a Banana Gun
•The enemy has increased move speed
Mangrove Cove
  • The choice of Bananas as the rule item is a reference to the Kongs' shared love for bananas.
143
Swanky Kong.png
Swanky Kong Donkey Kong Donkey Kong (SSBU)
Attack
1,700 Kongo Jungle •Item: Beastball •The enemy is easily distracted by items Funky's Fugue
  • The choice of Beastball as the rule item is a reference to Swanky Kong's role in Donkey Kong Country 3: Dixie Kong's Double Trouble!, in which he hosts Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames.
144
Wrinkly Kong Spirit.png
Wrinkly Kong •Clear Donkey Kong Donkey Kong (SSBU)
Shield
3,500 Luigi's Mansion •Hazard: High Gravity
•Hazard: Low Gravity
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
•The enemy starts with damage but is more powerful
The Map Page / Bonus Level (Remix)
  • The choice of Clear Donkey Kong as a fighter, the battle conditions, and the stage choice is a reference to Wrinkly Kong being deceased and returning as a ghost.
  • The High Gravity and Low Gravity hazards is a reference to Wrinkly Kong's high jumping ability in DK: King of Swing.
145 Dixie Kong Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Grab
9,100 Jungle Japes •Item: Banana Peel •The enemy is easily distracted by items Swinger Flinger
  • The choice of Isabelle as a fighter, as well as the choice of having Diddy Kong as a minion fighter, is a reference to Dixie Kong being an ally to Diddy Kong in Donkey Kong Country 2: Diddy's Kong Quest.
  • The choice of Banana Peels as the rule item is a reference to the Kongs' shared love for bananas.
147
Lanky Kong Spirit.png
Lanky Kong Diddy Kong Team Diddy Kong (SSBU) (x6)
Grab
3,900 Kongo Falls •Item: Bananas •The enemy is easily distracted by items
•Defeat an army of fighters
DK Rap
  • The music choice is a reference to Lanky Kong's debut in Donkey Kong 64.
  • The choice of Bananas as the rule item is a reference to the Kongs' shared love for bananas.
148
Tiny Kong.png
Tiny Kong Diddy Kong Diddy Kong (SSBU)
Grab
9,500 Jungle Japes •Tiny
•Hazard: Low Gravity
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•Timed battle
•Gravity is reduced
DK Rap
  • The music choice is a reference to Tiny Kong's debut in Donkey Kong 64.
  • The Tiny rule is a reference to Tiny Kong's ability to shrink, while the Low Gravity and Heavy Wind hazards and the reduced gravity battle condition is a reference to Tiny Kong's ability to fly through the air with her ponytails, which grants her airtime. Futhermore, the timed battle condition is a possible reference to the amount of time Tiny can stay shrunken until the player runs out of Crystal Coconuts needed to enable her shrinking ability.
149 Chunky Kong Donkey Kong Donkey Kong (SSBU)
Attack
3,800 Jungle Japes N/A •The enemy's punches and elbow strikes have increased power DK Rap
  • The music choice is a reference to Chunky Kong's debut in Donkey Kong 64.
  • The battle condition is a reference to Chunky being the most powerful member of the Kongs.
150
Rambi.png
Rambi Donkey Kong Donkey Kong (SSBU)
Attack
9,100 Kongo Falls (Ω form) N/A •The enemy can deal damage by dashing into you Jungle Level (Brawl)
  • The battle condition is a reference to Rambi's signature attack, which is ramming into enemies.
151 Enguarde Corrin Corrin (SSBU)
Attack
3,600 Great Bay •Buoyancy Reduced •You can't swim
•The enemy's dash attacks have increased power
•The enemy favors dash attacks
Ice Cave Chant
  • The Corrin puppet fighter's favor for the dash attack as a reference to Enguard's ability to attack by dashing underwater. Furthermore, the dash attack is a possible to reference to Enguarde's pointed bill, being a swordfish.
  • The stage choice and the Buoyancy Reduced hazard is a reference to Enguarde's enhanced swimming ability.
152
Squawks Parrot.png
Squawks Duck Hunt Duck Hunt (SSBU)
Grab
4,400 The Great Cave Offensive •Hazard: Fog •The stage is covered in fog
•Timed battle
Ice Cave Chant
  • The choice of Duck Hunt as a fighter, the stage and music choice, and the Fog hazard is a reference to Torchlight Trouble, a level in Donkey Kong Country where Squawks (represented by the Duck in Duck Hunt) carries a lantern that guides the Kongs through a dark cavern.
153 Expresso Falco Falco (SSBU)
Attack
1,800 Green Hill Zone •Slippery Stage •The stage's platforms are very slippery
•The enemy has increased move speed
•The enemy falls slowly
The Map Page / Bonus Level (Remix)
  • The choice of Falco as a fighter, the increased move speed and the slow falling battle conditions is a reference to Expresso being an ostrich with high top speed and floating jumps, while the slippery stage battle condition is a reference to Expresso being difficult to control with his top speed.
154
Winky.png
Winky Greninja Greninja (SSBU)
Attack
1,700 Mushroom Kingdom U N/A •The enemy deals damage when falling
•The enemy has increased jump power
Jungle Level (Brawl)
  • The choice of Greninja as a fighter and the battle conditions is a reference to Winky being a frog who can perform high jumps and defeat powerful enemies by stomping on them.
155
Squitter the Spider.png
Squitter Diddy Kong Diddy Kong (SSBU)
Grab
3,600 Jungle Japes •Move Speed ↓ •You have reduced move speed Ice Cave Chant
  • The battle conditions is a reference to Squitter's webs, which can trap and defeat enemies.
156
Rattly Rattlesnake.png
Rattly Yoshi Yoshi (SSBU)
Grab
3,400 Kongo Jungle N/A •The enemy loves to jump
•The enemy has increased jump power
Snakey Chantey
  • The battle conditions is a reference to Rattly's ability to jump exceptionally high.
  • The music choice is a reference to Rattle Battle, a stage in Donkey Kong Country 2: Diddy's Kong Quest where he is most prominently featured.
157 Ellie Squirtle Team Squirtle (SSBU) (x4)
Shield
2,100 Jungle Japes N/A •The enemy favors neutral specials Snakey Chantey
  • The choice of multiple Squirtle as fighters, as well as the Squirtle puppet fighter's favor for the Water Gun attack, is a reference to Ellie the Elephant's ability to fire water from her trunk.
158
Professor Chops Spirit.png
Professor Chops Donkey Kong Donkey Kong (SSBU)
Grab
1,700 Kongo Falls •Item: Banana Peel •The enemy can instantly escape from movement-disabling moves Jungle Hijinxs
  • Unlike Professor Chops, the choice of Donkey Kong as a fighter is a reference to Super Kong, the white-furred version of Donkey Kong summoned by Professor Chops during the Super Guide mode in each level of Donkey Kong Country Returns when the player loses eight lives in a level (five in the 3DS remake). Furthermore, the battle condition is a reference to Super Kong's invincibility to enemy attacks.
159
Kritter.png
Kritter King K. Rool King K. Rool (SSBU)
Grab
1,700 Kongo Jungle •Defense ↑ •The enemy has increased defense
•The enemy starts the battle with a Rocket Belt
Jungle Level (64)
  • The choice of King K. Rool as a fighter is a reference to both King K. Rool and Kritter being Kremlings.
  • The battle condition is a reference to the gameplay mechanic of Donkey Kong Barrel Blast, where this spirit's artwork is derived.
160
Zinger.png
Zinger Pikachu Pikachu (SSBU)
Shield
1,800 The Great Cave Offensive (Ω form) •Item: Unira •The enemy's throwing-type items have increased power Stickerbush Symphony
  • The choice of the Unira as the rule item is a reference to the Zingers' spines which prevents them from being defeated under normal circumstances.
  • The stage and music choice is a reference to Bramble Blast, a bramble stage from Donkey Kong Country 2: Diddy's Kong Quest where Zingers are prominently featured .
161
Klaptrap.png
Klaptrap •Tiny King K. Rool King K. Rool (SSBU)
Attack
4,000 Kongo Jungle •Assist Trophy Enemies (Klaptrap) •Hostile assist trophies will appear Stickerbush Symphony
  • The choice of King K. Rool as a fighter is a reference to both King K. Rool and Klaptrap being Kremlings.
  • The choice of multiple Klaptraps as Assist Trophy enemies is a reference to them being common enemies in the Donkey Kong Country games.
162
Kaptainkingrool.png
Kaptain K. Rool King K. Rool King K. Rool (SSBU)
Attack
13,500 Halberd •Invisibility •The enemy's neutral special has increased power
Stamina battle
•The enemy is invisible after a little while
Crocodile Cacophony
  • The King K. Rool puppet fighter's frequent use of the Blunderbuss attack and the increased neutral special power battle condition is a reference to Kaptain K. Rool being King K. Rool's pirate alter-ego where he frequently uses his Blunderbuss during his boss battle.
  • The stage choice is a reference to the Flying Krock, Kaptain K. Rool's flying airship where he is encountered.
  • The Invisibility battle condition is a reference to Kaptain K. Rool's ability to turn invisible during his boss fight.
165
TikiTak.PNG
Tiki Tak Tribe Diddy Kong Team (x4) (Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU))
Neutral
1,700 Kongo Falls N/A •Take your strongest team into this no-frills battle Jungle Hijinxs
  • The choice of multiple Diddy Kongs as fighters is a reference to the many number of members in the Tiki Tak Tribe. Furthermore, while the Diddy Kong puppet fighters do not represent any particular member of the Tiki Tak tribe, they do represent them through their color scheme.
166
Snowmad.png
Lord Fredrik King K. Rool King K. Rool (SSBU)
Grab
2,300 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen Swinger Flinger
  • The choice of King K. Rool as a fighter is a reference to Lord Fredrik being the leader of a team of nomadic animals who oppose the Kongs in their respective games.
  • The stage choice and the Ice Floor hazard is a reference to Lord Fredrik being the leader of the Snowmads, a group of arctic and antarctic animals who turned Donkey Kong Island into a frozen wasteland.
167
Kip.png
Kip •Tiny Yoshi Team Yoshi (SSBU) (x4)
Shield
1,800 Yoshi's Story N/A •The enemy starts the battle with a Rocket Belt Boss 2 - DK: Jungle Climber
  • The battle condition is a reference to the gameplay mechanic of Donkey Kong Barrel Blast.
168
Kalypso.png
Kalypso Wendy Team Bowser Jr. (SSBU) (x4)
Shield
1,800 Kongo Falls N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased move speed
Boss 2 - DK: Jungle Climber
  • The Rocket Belt battle condition is a reference to the gameplay mechanic of Donkey Kong Barrel Blast, while the increased move speed battle condition is a reference to Kalypso's top speed.
170
Karatekong.png
Karate Kong Ryu Ryu (SSBU)
Attack
9,500 Kongo Falls (Ω form) •Hard to Launch
•Hazard: High Gravity
•The enemy's physical attacks have increased power
•Timed Stamina battle
•All fighters have reduced jump ability
Battle for Storm Hill
  • The choice of Ryu as a fighter is a reference to both Ryu and Karate Kong being experts of martial arts.
  • The stage choice, the first and third battle conditions, and the High Gravity hazard is a reference to Karate Kong's boss fight taking place on a log floating along the river, while the timed stamina battle condition is a reference to the boss fights of Donkey Kong Jungle Beat being stamina-based battles themselves.
171
Ninjakong.png
Ninja Kong Donkey Kong Donkey Kong (SSBU)
Shield
1,900 Distant Planet (Battlefield form) N/A •The enemy's kicks and knee strikes have increased power
•The enemy favors side specials
Battle for Storm Hill
  • The battle conditions is a reference to Ninja Kong's ability to use powerful punches and kicks to stun Donkey Kong (represented by the Donkey Kong puppet fighter's favor for the Headbutt attack).

Series Order

Number Name Series
134 Donkey Kong Donkey Kong Series
135 Diddy Kong
136 King K. Rool
137 Donkey Kong & Lady
138 Donkey Kong Jr.
139 Stanley
140 Cranky Kong
141 Funky Kong
142 Candy Kong
143 Swanky Kong
144 Wrinkly Kong
145 Dixie Kong
146 Dixie Kong & Kiddy Kong
147 Lanky Kong
148 Tiny Kong
149 Chunky Kong
150 Rambi
151 Enguarde
152 Squawks
153 Expresso
154 Winky
155 Squitter
156 Rattly
157 Ellie
158 Professor Chops
159 Kritter
160 Zinger
161 Klaptrap
162 Kaptain K. Rool
163 Baron K. Roolenstein
164 Blast-o-Matic
165 Tiki Tak Tribe
166 Lord Fredrik
167 Kip Donkey Kong: Barrel Blast North America
Donkey Kong: Jet Race PAL
168 Kalypso
169 Donkey Kong & Bongos Donkey Kong Jungle Beat
170 Karate Kong
171 Ninja Kong

Trivia

  • Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
  • Due to their appearances as spirits, Super Smash Bros. Ultimate is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of Donkey Kong Country 3, as well as Tiny Kong in her debut design.
  • The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.