User:CanvasK
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Spirit Effects
Effects of "Other" support spirit skills.
Skill | Description | Rank | Cost | Power | Effect | Notes | |||
---|---|---|---|---|---|---|---|---|---|
1x | 2x | 3x | 4x | ||||||
Falling Immunity | Grants immunity to tripping from earthquakes, Banana Peels, etc. | 2 | 1 | 6% | |||||
Bury Immunity | Grants immunity to being buried by Pitfalls, bury attacks, etc. | 2 | 1 | 6% | |||||
Swimmer | Grants the ability to stay in water indefinitely. | 1 | 1 | 4% | |||||
Improved Escape | Makes grabs and stuns easier to escape. | 1 | 1 | 4% | 0.6× grab/stun duration | 0.4× | 0.2× | 0.1× | |
Transformation Duration ↑ | Extends the amount of time transformation items like the Super Mushroom last. | 1 | 1 | 4% | 1.5× transformation time | 1.8× | 2.0× | ||
Critical-Health Attack ↑ | Increases attack power for a while when badly damaged. | 1 | 1 | 4% | 1.1× damage dealt | 1.18× | 1.26× | 1.3× | Activates once per stock when above 80% damage or, in Stamina, below 30% health. Lasts 20 seconds |
Critical-Health Defense ↑ | Increases defense for a while when badly damaged. | 1 | 1 | 4% | 1.3× defense | 1.38× | 1.46× | N/A | Activates once per stock when above 80% damage or, in Stamina, below 30% health. Lasts 20 seconds |
Critical-Health Stats ↑ | Slightly increases attack, defense, and move speed for a while when badly damaged. | 2 | 1 | 6% | 1.1× damage dealt 1.3× defense 1.3× ground & air mobility |
1.18× 1.38× 1.6× |
1.26× 1.46× 1.9× |
N/A | Activates once per stock when above 80% damage or, in Stamina, below 30% health. Lasts 20 seconds |
Critical-Health Stats ↑↑ | Increases attack, defense, and move speed for a while when badly damaged. | 3 | 2 | 13% | 1.18× damage dealt 1.38× defense 1.4× ground & air mobility |
N/A | N/A | N/A | Activates once per stock when above 80% damage or, in Stamina, below 30% health. Lasts 25 seconds |
Critical Immunity | Become invincible for a while when badly damaged. | 4 | 2 | 15% | 7 seconds | N/A | N/A | N/A | Activates once per stock when above 100% damage or, in Stamina, below 20% health. |
Trade-Off Attacks ↑ | Start battles with 30% damage and higher attack power. | 2 | 1 | 6% | 1.23× damage dealt 30 starting damage |
1.34× 60 |
1.41× 90 |
||
Trade-Off Defense ↑ | Start battles with 30% damage and higher defense. | 2 | 1 | 6% | 1.4× defense 30 starting damage |
1.7× 60 |
2.0× 90 |
||
Trade-Off Speed ↑ | Start battles with 30% damage and increased move speed. | 1 | 1 | 4% | 1.4× ground & air mobility 30 starting damage |
1.8× 60 |
2.2× 90 |
||
Trade-Off Ability ↑ | Start battles with 30% damage and slightly increased attack, defense, and move speed. | 3 | 1 | 8% | 1.18× damage dealt 1.2× defense 1.2× ground & air mobility 30 starting damage |
1.29× 1.4× 1.4× 60 |
1.36× 1.6× 1.6× 90 |
||
Undamaged Attack ↑ | Increases attack power while at 0% damage. | 2 | 1 | 6% | 1.1× damage dealt | 1.18× | 1.26× | ||
Undamaged Speed ↑ | Increases move speed while at 0% damage. | 1 | 1 | 4% | 1.5× ground & air mobility | 2.0× | 2.5× | ||
Undamaged Attack & Speed ↑ | Slightly increases attack and move speed while at 0% damage. | 3 | 1 | 8% | 1.1× damage dealt 1.3× ground & air mobility |
1.18× 1.6× |
1.26× 1.9× |
||
Running Start | Increases attack, defense, and move speed for a while at the start of the battle. | 4 | 2 | 15% | 1.1× damage dealt 1.3× defense 1.3× ground & air mobility |
1.18× 1.38× 1.4× |
|||
First-Strike Advantage | Become invincible for a while after landing the first hit of the battle. | 3 | 2 | 13% | 5 seconds | 7 | |||
Fast Final Smash Meter | Increases FS Meter charging speed. | 4 | 2 | 15% | 1.3× charge rate | 1.35× | |||
Chance of Double Final Smash | Sometimes grants a second Final Smash after using a Final Smash. | 3 | 2 | 13% | 50% chance | 60% | |||
Double Final Smash | Grants a second Final Smash after using a Final Smash. | 4 | 3 | 20% | |||||
Jam FS Charge | Slows down the charge rate of the opposition's FS Meter. | 4 | 2 | 15% | 0.6× charge rate | 0.4× | |||
Weapon Attack & Move Speed ↑ | Increases the power of melee weapons, and slightly increases move speed. | 4 | 2 | 15% | 1.1× weapon damage dealt 1.1× ground & air mobility |
1.18× 1.2 |
|||
Energy Shot Attack/Resistance ↑ | Slightly reduces damage taken from energy attacks, and slightly increases energy attack power. | 2 | 2 | 11% | 1.1× energy damage dealt 0.6× energy damage received |
1.18× 0.55× |
|||
Armor Knight | Reduces move speed, but greatly increases defense and slightly increases attack. | 4 | 2 | 15% | 1.15× damage dealt 1.8× defense 0.7× ground & air mobility |
1.25× 2.6× 0.7× |
|||
Stamina ↑ | Start battles with extra stamina when fighting in stamina battles. | 1 | 1 | 4% | +25 starting health | +50 | +75 | +100 | |
Item Autograb | Automatically pick up nearby items when not running. | 4 | 1 | 4% | |||||
Team Power Up | Increases power and defense when in a team. | 4 | 2 | 3% | 1.26× damage dealt 1.38 defense |
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Critical Fast Final Smash Meter ↑↑ | FS Meter will charge quickly for a while when badly damaged. | 4 | 3 | 20% | Charge 10% meter per second Activates once per stock when above 80% damage or, in Stamina, below 30% health. Lasts 25 seconds |