Super Smash Bros. Ultimate

Isabelle (SSBU)/Side special

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Hitbox visualization showing Isabelle's fishing rod forward throw.
Hitbox visualization showing Isabelle's fishing rod back throw.
Hitbox visualization showing Isabelle's fishing rod up throw.
Hitbox visualization showing Isabelle's fishing rod down throw.

Overview

For her side special move, Fishing Rod, Isabelle pulls out a fishing rod. The move can be smash-inputted to increase its range. The move serves as a command grab against opponents. If Isabelle successfully catches an opponent with the hook, she will reel them in, then throw them in one of four different directions, depending on the input. Tossing them forward or backward can be used to setup into edgeguards, throwing them upward can KO, and Fishing Rod's downward throw can combo into aerials. Because Fishing Rod is a command grab with decent range, it is an effective tool against Banjo & Kazooie's Wonderwing side special. Fishing Rod can also be used as a tether recovery move as well, giving Isabelle a secondary recovery option to go with her Balloon Trip up special move.

However, the move has a major weakness; it is one of the two only hit grabs in Ultimate—the other being Buster Wolf, one of Terry's two Super Special Moves. This means that it is unusually negated by shielding, unlike all other grabs. Additionally, the hook can also be reflected, which also negates the move as well.

Throw Data

Forward throw

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 14.0%   Forward 55 60 0 0.0×       None

Back throw

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 11.0%   Forward 72 40 0 0.0×       None

Up throw

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 12.0%   Forward 70 66 0 0.0×       None

Down throw

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0   Standard 34 80 0   4.0 top 0.0 4.0 6.0 to 12.0 0.5× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 8.5%   Forward 82 41 0 0.0×       None

Timing

Forward throw

Throw Release 15
Interruptible 46
Animation length 58
                                                                                                                   

Back throw

Throw Release 13
Interruptible 36
Animation length 55
                                                                                                           

Up throw

Throw Release 22
Interruptible 44
Animation length 71
                                                                                                                                             

Down throw

Hitbox 18-21
Throw Release 22
Interruptible 40
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Throw point
 
Interruptible