User:Toomai/Template:HitboxTableRow

< User:Toomai
Revision as of 18:19, December 17, 2019 by Toomai (talk | contribs) (New Page: <noinclude>This is the first step in a more modular setup for hitbox data tables, for better control of which values can be shown or hidden than the current "is extended hitbox in Brawl...)
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This is the first step in a more modular setup for hitbox data tables, for better control of which values can be shown or hidden than the current "is extended hitbox in Brawl". It might take a while.

ID Part Rehit rate Damage SD Angle Flipper BK KS FKV Set weight Bone Radius Offset Offset 2 Clang Rebound G A Hit bits SDIx FFx T% Direct Type Effect Sound Blockable Reflectable Absorbable Flinchless Heedless Piercing No GFX
{{{id}}} {{{part}}} {{{rehit}}} {{{damage}}} {{{sd}}} {{{angle}}} {{{af}}} {{{bk}}} {{{ks}}} {{{fkv}}} {{{setweight}}} {{{bn}}} {{{r}}} {{{xpos}}} {{{ypos}}} {{{zpos}}} {{{xpos2}}} {{{ypos2}}} {{{zpos2}}} {{{clang}}} {{{rebound}}} {{{g}}} {{{a}}} {{{hitbits}}} {{{sdi}}} {{{ff}}} {{{trip}}} {{{direct}}} {{{type}}} {{{effect}}} {{{slvl}}} {{{sfx}}} {{{blockable}}} {{{reflectable}}} {{{absorbable}}} {{{flinchless}}} {{{heedless}}} {{{piercing}}} {{{nogfx}}}