Approaching attack
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Approaching attacks are attacks that move the character a considerable distance while simultaneously having a damaging hitbox. Thus these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than walking, running, jumping, ext. The most basic example of an approach attack would be a dash attack. Also, some approach attacks are special moves, meaning they can be used for recovery.
Examples of approach attacks
- Many different dash attacks
- Bayonetta's Heel Slide and After Burner Kick
- Bowser's Whirling Fortress
- Donkey Kong's Spinning Kong
- Jigglypuff's Rollout
- Yoshi's Egg Roll
- Fox and Falco's side specials (Fox Illusion/Falco Phantasm)
- Captain Falcon and Ganondorf's side specials (Raptor Boost/Gerudo Dragon/Flame Choke) and down specials (Falcon Kick/Wizard's Foot)
- Sonic's Spin Dash, Spin Charge, and Homing Attack
- Ice Climbers' Squall Hammer when used sideways
- Ike's Quick Draw
- Little Mac's Straight Lunge
- Luigi's Luigi Cyclone when used sideways and Green Missile
- Ness and Lucas's PK Thunder 2
- Meta Knight's Mach Tornado, Dimensional Cape, and Drill Rush
- Peach's Peach Bomber
- Pikachu and Pichu's Skull Bash
- Squirtle's Withdraw
- Villager's Lloid Rocket
- Wario's Wario Bike
- Zelda's Farore's Wind (SSB4 only)
- A DACUS, an advanced technique in Brawl
- Mega Man's forward tilt
- Banjo & Kazooie's Wonderwing
- Bowser Jr's Clown Kart Dash
- Dr. Mario's Dr. Tornado
- Sheik's Bouncing Fish
- Diddy Kong's Monkey Flip