Super Smash Bros. Ultimate

Frizz / Frizzle / Kafrizz

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Revision as of 08:29, August 3, 2019 by Tantei (talk | contribs) (→‎Origin: Just fixing up the writing here - haven't played any of the DQ games so I'm unsure about how correct most of these statements are, feel free to change if necessary.)
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Frizz/Frizzle/Kafrizz
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Luminary using Frizz, Frizzle, and Kafrizz.
User Hero
Universe Dragon Quest
Article on Dragon Quest Wiki Frizz
Unleashes fireballs that grow stronger the longer you charge them. You can store the charge by shielding while charging.
—Description from Ultimate's Move List

Frizz (メラ, Mera) is the Hero's neutral special move.

Overview

The move functions like an auto-charge special. The lowest charge unleashes Frizz (costing 6 MP), a small fireball. Charging it up further will make it become Frizzle (メラミ, Merami) (16 MP) and Kafrizz (メラゾーマ, Merazoma) (36 MP), each stronger than the last. If the move is fully charged, but the Hero doesn't have enough MP, the move will fail to activate, though the charge will not be lost.

Origin

The Hero using Frizz in the Super Famicom version of Dragon Quest III

Frizz is a weak offensive spell introduced in Dragon Quest III, depicted as a fireball that attacks enemies. The move only attacks a single target, and is often learned at a low level. Frizzle and Kafrizz are stronger versions of Frizz that are learned at a higher level. These moves are depicted as larger fireballs, with Frizzle also being introduced in Dragon Quest III, and Kafrizz being introduced in Dragon Quest Monsters: Joker. In Smash, the move is primarily based on the spell's appearance in Dragon Quest XI.

Gallery

Trivia

  • Kafrizz and Zapple are the only spells Hero has the originated from a Dragon Quest spin-off, that being Dragon Quest Monsters: Joker.