Special Zoom
Special Zoom is a mechanic introduced in Super Smash Bros. Ultimate. It is an aesthetic effect designed to add drama during a match. The term was coined by Masahiro Sakurai and his development team.
Overview
Special Zoom activates when a fighter is hit by certain attacks: the background flashes blue with dramatic "spark" effects pointing towards the action. If there are only two players on screen, the action momentarily freezes, and the camera zooms in on the point of impact. This slowdown effect only lasts for a short moment in 1v1s and even shorter in games with more than two players, and is usually accompanied by a sound effect similar to one previously only used by Little Mac's KO Uppercut in Super Smash Bros. 4. KO Uppercut, which previously had its own slowdown effect, now uses Special Zoom, as does Cloud's Limit Break special moves. During some Special Zoom events, camera control is disabled, though this is not consistently enforced.
In general, the most common attacks that trigger the Special Zoom effect are slow, hard-to-hit attacks (such as Warlock Punch or Falcon Punch). However, most other attacks that trigger Special Zoom have conditions that need to be met, such as Ridley's Skewer needing to be sweetspotted, or Little Mac's smash attacks requiring his armor to be triggered during the start-up. Certain items and stage hazards may also trigger this effect, similarly requiring special conditions in some cases.
In all cases, Special Zoom will still occur even if the knockback is negated by armor. However, Special Zoom will not trigger if the opponent is hit while under the effects of invincibility.
Similar to Special Zoom is Finish Zoom or Final Zoom, terms also coined by Sakurai and his team. Finish Zoom is used when an attack will likely result in a game-winning KO. Like the Deadly Blow mechanic introduced in Super Smash Bros. 4, this effect does not factor in DI being used to make an otherwise-deadly blow survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a ping hit combined with the sound of slashing swords.
List of moves that trigger Special Zoom
By character
Character | Move(s) | Conditions |
---|---|---|
Captain Falcon | Falcon Punch | |
Chrom | Flare Blade | If charged for at least 2.5 seconds. |
Cloud | Cross Slash | Limit Break. |
Climhazzard | ||
Finishing Touch | ||
Donkey Kong | Giant Punch | Fully charged. |
Ganondorf | Volcano Kick | Clean hit. |
Warlock Punch | ||
Hero | All smash attacks | Critical Hit; occurs randomly |
Ike | Eruption | Fully charged. |
Incineroar | All smash attacks | When Revenge is active. |
Alolan Whip | When Revenge is active and the move is sweetspotted. | |
Cross Chop | Explosion hitbox while Revenge is active. | |
Jigglypuff | Rest | |
King Dedede | Jet Hammer | Fully charged. |
King K. Rool | Belly Super Armor | If broken by an attack. |
Kirby | Hammer Flip | Fully charged. |
Little Mac | All smash attacks | When attacked during startup armor. |
KO Uppercut | ||
Lucario | Force Palm | On grab attack when at high aura. |
Lucas | PK Thunder | On last hit of PK Thunder 2. |
Lucina | Shield Breaker | When breaking a shield. |
Luigi | Super Jump Punch | Grounded sweetspot only. |
Marth | Shield Breaker | When breaking a shield. |
Mii Brawler | Exploding Side Kick | |
Mr. Game & Watch | Judge | Judge 9. |
Oil Panic | On release. | |
Ness | PK Thunder | On contact during PK Thunder 2. |
Ridley | Skewer | Sweetspot. |
Roy | Flare Blade | If charged for at least 2.5 seconds. |
Wario | Wario Waft | Fully charged. |
By item
Item | Conditions |
---|---|
Assist Trophy | Upon defeat. Only possible for defeatable summons. |
Daybreak | When all three parts are collected. |
Death's Scythe | Sweetspotted tilt or smash attack at 80% damage. |
Home-Run Bat | Smash attack. |
Motion-Sensor Bomb | When detonated by touch (No sound and camera moves differently but there is still a blue background). |
Staff | Any hit at maximum range. |
By assist trophy
Character | Conditions |
---|---|
Black Knight | Triggers for all attacks except a backhanded slash. Will not cause camera zoom. |
Lyn |
By stage hazard
Hazard | Stage(s) | Conditions |
---|---|---|
Klaptrap | Jungle Japes | On contact, which causes a one-hit KO. Camera zooms in slightly. |
Red Bulborb | Distant Planet | When it chomps down on any fighter that enters its mouth. |
Train | Mementos | When hit in front. Camera zooms in slightly. |
Trivia
- If a non-cinematic Final Smash causes Finish Zoom, the background will change to the stage's normal background, rather than the background for the Final Smash.
- In-game parameters reveal that Captain Falcon's Knee Smash was planned to have the Special Zoom effect, although it is not active in the final game.
- During the last five seconds in a timed Stock or Stamina match, the Finish Zoom will be disabled.
- Interestingly, if the opponent is hit by a meteor smash in the air that causes them to bounce off the stage and lose their final stock via the top blast line, Final Zoom will not occur.