List of spirits (Mega Man series)
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The following is the list of the Spirits from the Mega Man series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Stats | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|
865 | Proto Man | ★★★★ | 3 | Power: 4,011—10,029 1,484—3,711 2,527—6,318 |
No Effect | Mega Man 3 (Artwork: Mega Man 10) |
•Summon with cores from Dr. Light, Roll, and any Shield core | ||
866 | Bass | ★★★ | 3 | Power: 2,544—7,652 1,374—4,132 1,170—3,520 |
No Effect | Mega Man 7 (Artwork: Mega Man 10) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
872 | Duo | ★★ | 1 | Power: 1,768—7,097 807—3,241 893—3,583 |
Fist Attack ↑ | Mega Man 2: The Power Fighters (Artwork: Mega Man 8) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
874 | Wily Capsule | ★★★ | 3 | Power: 2,683—8,071 1,073—3,228 1,610—4,843 |
No Effect | Mega Man 4 (Artwork: Mega Man 7) |
•Purchase at Funky Kong's Shack for 4000SP •Battle via Spirit Board | ||
875 | Mettaur | ★ | 1 | Power: 1,256—6,282 302—1,510 906—4,531 |
Jump ↓ | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
876 | Cut Man | ★★ | 2 | Power: 1,716—6,885 1,081—4,338 635—2,547 |
No Effect | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
877 | Guts Man | ★★ | 1 | Power: 1,741—7,006 975—3,923 766—3,083 |
No Effect | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
880 | Fire Man | ★★ | 2 | Power: 1,885—7,589 1,013—4,076 733—2,951 |
Water Weakness | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
881 | Elec Man | ★★ | 2 | Power: 1,749—7,001 916—3,666 734—2,939 |
Electric Attack ↑ | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
882 | Yellow Devil | ★★★ | 1 | Power: 3,794—11,429 1,229—3,704 2,284—6,879 |
Speed ↓ | Mega Man | •Summon with cores from Waddle Doo and Diskun | ||
883 | Metal Man | ★★ | 2 | Power: 1,700—6,824 595—2,388 1,105—4,436 |
No Effect | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
888 | Wood Man | ★★ | 2 | Power: 1,816—7,315 786—3,165 961—3,869 |
Fire Weakness | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
891 | Snake Man | ★ | 1 | Power: 1,104—5,521 635—3,175 469—2,346 |
No Effect | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
896 | Skull Man | ★★ | 2 | Power: 1,552—6,229 590—2,367 962—3,862 |
No Effect | Mega Man 4 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
898 | Napalm Man | ★ | 1 | Power: 1,008—5,044 549—2,749 459—2,295 |
No Effect | Mega Man 5 (Artwork: Rockman Complete Works) |
•Purchase at Sheldon's Place for 500SP •Battle via Spirit Board | ||
900 | Knight Man | ★ | 2 | Power: 989—4,949 485—2,425 504—2,524 |
No Effect | Mega Man 6 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
902 | Slash Man | ★ | 1 | Power: 1,001—5,009 606—3,031 395—1,978 |
No Effect | Mega Man 7 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
905 | X | ★★★ | 1 | Power: 2,858—8,575 1,486—4,459 1,372—4,116 |
Can Be Enhanced at Lv. 99 | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Final Battle - Light) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
906 | Full Armor X | ★★★★ | 1 | Power: 3,418—8,548 1,567—3,918 1,282—3,206 |
Super Armor | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Enhance the X spirit | ||
907 | Zero (Zero Buster) | ★★ | 2 | Power: 1,781—7,149 1,051—4,218 730—2,931 |
Can Be Enhanced at Lv. 99 | Mega Man X | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
908 | Zero (Z-Saber) | ★★★★ | 2 | Power: 4,810—12,026 2,447—6,118 1,736—4,340 |
Weapon Attack & Move Speed ↑ | Mega Man X2 (Artwork: Mega Man X5) |
•Enhance the Zero (Zero Buster) spirit | ||
910 | Sigma | ★★★ | 3 | Power: 2,949—8,869 1,961—5,898 988—2,971 |
No Effect | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
911 | MegaMan Volnutt | ★★★ | 3 | Power: 2,665—8,015 1,399—4,208 1,266—3,807 |
No Effect | Mega Man Legends | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
913 | Tron Bonne | ★★ | 3 | Power: 1,656—6,626 704—2,816 952—3,810 |
No Effect | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
914 | MegaMan.EXE | ★★★★ | 3 | Power: 4,015—10,039 2,128—5,321 1,887—4,718 |
No Effect | Mega Man Battle Network (Artwork: Rockman.EXE Operate Shooting Star) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once) | ||
915 | ProtoMan.EXE | ★★★ | 2 | Power: 2,945—8,860 1,299—3,907 1,379—4,148 |
Sword Attack ↑ | Mega Man Battle Network | •Battle via World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
916 | Geo Stelar & Omega-Xis | ★★ | 3 | Power: 1,350—5,404 749—2,999 601—2,405 |
Can Be Enhanced at Lv. 99 | Mega Man Star Force | •Complete Challenge (Adventure): Awaken 25 fighters. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | ||
917 | Star Force Mega Man | ★★★ | 3 | Power: 3,079—9,239 1,554—4,663 1,351—4,053 |
Shooting Items ↑ | Mega Man Star Force | •Enhance the Geo Stelar & Omega-Xis spirit | ||
918 | Mega Man Zero | ★★★ | 2 | Power: 3,224—9,697 1,773—5,334 1,158—3,482 |
Sword Attack ↑ | Mega Man Zero (Artwork: Mega Man Zero 2) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
919 | Model X | ★ | 3 | Power: 845—4,229 549—2,749 296—1,480 |
Can Be Enhanced at Lv. 99 | Mega Man ZX | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
920 | Model ZX | ★★ | 3 | Power: 1,720—6,958 910—3,680 744—3,011 |
Transformation Duration ↑ | Mega Man ZX | •Enhance the Model X spirit |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
867 | Dr. Light | ★★★ | 2 | Zap-Floor Immunity | Mega Man (Artwork: Mega Man 9) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
868 | Roll | ★★★ | 2 | Autoheal | Mega Man (Artwork: Mega Man 9) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
869 | Rush | ★★★ | 1 | Up Special ↑ | Mega Man 3 | •Summon with cores from Chibi-Tot, Boney, and any Support core | |
870 | Beat | ★★ | 1 | Air Attack ↑ | Mega Man 5 (Artwork: Mega Man 9) |
•Purchase at Timmy and Tommy's for 1000SP •Battle via Spirit Board | |
871 | Auto | ★★ | 2 | Super Scope Equipped | Mega Man 7 | •Treasure Chest in World of Light (Power Plant) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
873 | Dr. Wily | ★★★★ | 2 | Jam FS Charge | Mega Man (Artwork: Mega Man 10) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | |
878 | Ice Man | ★★ | 1 | Lava-Floor Resist | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
879 | Bomb Man | ★★ | 1 | Bob-omb Equipped | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
884 | Air Man | ★★ | 2 | Fog Immunity | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
885 | Quick Man | ★★ | 1 | Move Speed ↑ | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
886 | Crash Man | ★★ | 1 | Bomber Equipped | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
887 | Flash Man | ★★ | 2 | Screen-Flip Immunity | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
889 | Hard Man | ★★ | 1 | Weapon Attack ↑ | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
890 | Top Man | ★ | 2 | Screw Attack Equipped | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
892 | Spark Man | ★★ | 2 | Energy Shot Attack/Resistance ↑ | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
893 | Shadow Man | ★★ | 1 | Killing Edge Equipped | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Molten Fortress) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
894 | Drill Man | ★ | 1 | Drill Equipped | Mega Man 4 (Artwork: Rockman Complete Works) |
•Purchase at Sheldon's Place for 500SP | |
895 | Dive Man | ★ | 2 | Steel Diver Equipped | Mega Man 4 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
899 | Dark Man 4 | ★ | 1 | Rage Blaster Equipped | Mega Man 5 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
901 | Wind Man | ★ | 2 | Instadrop | Mega Man 6 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Temple of Light) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
903 | Sword Man | ★ | 1 | Fire Bar Equipped | Mega Man 8 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
904 | Galaxy Man | ★ | 1 | Energy-Shot Resist ↑ | Mega Man 9 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
909 | Axl | ★★ | 1 | Ray Gun Equipped | Mega Man X7 | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
912 | Roll Caskett | ★★ | 1 | Shooting Attack ↑ | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition |
---|---|---|---|---|---|
897 | Gravity Man | Dojo (Gravity Style) | Mega Man 5 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Dark Realm) |
Fighter Spirit
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
864 | Mega Man | Mega Man (Artwork: Mega Man 10) |
•Complete Classic Mode with Mega Man •Purchase from the Vault Shop for 300G (after unlocking Mega Man) |
Spirits battles
Spirit | Battle parameters | ||||||||
---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
866 | Bass | •Mega Man •Metal Duck Hunt |
9,100 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy is metal |
We're Robots (Dr. Wily Stage 2) | ||
867 | Dr. Light | •Dr. Mario •Mega Man |
10,000 | Wily Castle (Battlefield form) | N/A | •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict |
Mega Man 2 Medley | ||
868 | Roll | •Villager •Mega Man |
9,800 | Living Room | N/A | •Defeat the main fighter to win •Timed battle •The enemy heals over time |
Mega Man Retro Medley | ||
870 | Beat | •Falco •Mega Man |
3,900 | Wily Castle (Ω form) | •Hazard: Heavy Wind | •Dangerously high winds are in effect •The enemy favors grabs and throws |
Mega Man 4 Medley | ||
871 | Auto | •R.O.B. | 3,600 | Moray Towers (Ω form) | •Item: Shooting Types | •The enemy starts the battle with a Super Scope | We're Robots (Dr. Wily Stage 2) | ||
872 | Duo | •Captain Falcon (x2) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's neutral special has increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
We're Robots (Dr. Wily Stage 2) | ||
873 | Dr. Wily | •Dr. Mario •Metal Mega Man (×8) |
12,600 | Wily Castle (hazards off) | N/A | •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy is metal |
Mega Man 2 Medley | ||
874 | Wily Capsule | •Metal R.O.B. | 9,700 | Wily Castle (Ω form) | •Assist Trophy Enemies (Wily Capsule) | •Stamina battle •Hostile assist trophies will appear •The enemy is metal |
Mega Man 2 Medley | ||
875 | Mettaur | •Pac-Man | 1,800 | Wrecking Crew | N/A | •Stamina battle •The enemy shields often •The enemy doesn't like to jump |
Cut Man Stage | ||
876 | Cut Man | •Young Link (x2) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Cut Man Stage | ||
877 | Guts Man | •Giant Mega Man | 4,500 | Gerudo Valley (Ω form) | •Earthquake •Item Tidal Wave |
•The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors grabs and throws |
Guts Man Stage | ||
878 | Ice Man | •Ice Climbers | 4,600 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen •The enemy's ice and water attacks have increased power •The enemy has super armor and is hard to launch or make flinch |
Ice Man Stage | ||
879 | Bomb Man | •Young Link (×2) | 3,500 | Wily Castle (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors down specials |
Bomb Man Stage | ||
880 | Fire Man | •Mega Man | 4,200 | Norfair | •Hazard: Lava Floor | •The floor is lava •Stamina battle •The enemy favors down smash attacks |
Fire Man Stage | ||
881 | Elec Man | •Pikachu | 4,400 | Wily Castle (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy's electric attacks have increased power •Stamina battle |
Guts Man Stage | ||
883 | Metal Man | •Mega Man (×3) | 3,600 | Wily Castle | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Metal Man Stage | ||
884 | Air Man | •Mega Man | 4,400 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows |
Air Man Stage | ||
885 | Quick Man | •Mega Man | 3,700 | Wily Castle (hazards off) | •Item: Boomerang | •Stamina battle •The enemy is easily distracted by items |
Quick Man Stage | ||
886 | Crash Man | •Mega Man (×3) | 3,400 | Wrecking Crew | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Crash Man Stage | ||
887 | Flash Man | •Mega Man | 3,900 | Wily Castle (Battlefield form) | •Item: Timer | •Timed Stamina battle •Items will be pulled toward the enemy •The enemy is easily distracted by items |
Flash Man Stage | ||
888 | Wood Man | •Mega Man (×2) | 3,600 | Duck Hunt (hazards off) | N/A | •The enemy's down special has increased power •Stamina battle •The enemy shields often |
Wood Man Stage | ||
889 | Hard Man | •Mega Man (×3) | 3,500 | The Great Cave Offensive (Ω form) | •Earthquake | •Stamina battle •Periodic earthquakes will shake the stage •The enemy favors down air attacks |
Hard Man Stage | ||
890 | Top Man | •Mega Man Team (×4) | 1,700 | Distant Planet (Ω form) | N/A | •The enemy's dash attacks have increased power •Stamina battle |
Top Man Stage | ||
891 | Snake Man | •Snake (×2) | 1,900 | Kongo Jungle (Ω form) | •Item: Bombchu | •Stamina battle •The enemy is easily distracted by items |
Snake Man Stage | ||
892 | Spark Man | •Mega Man Team (×4) | 4,400 | Midgar | •Hazard: Zap Floor | •The floor is electrified •Stamina battle •The enemy favors up smash attacks |
Spark Man Stage | ||
893 | Shadow Man | •Greninja (×3) | 3,500 | Norfair (Battlefield form) | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Shadow Man Stage | ||
895 | Dive Man | •Mega Man (×2) | 1,600 | Great Bay (Battlefield form) | N/A | •Stamina battle •The enemy starts the battle with a Steel Diver |
Mega Man 4 Medley | ||
896 | Skull Man | •Reflect Samus | 3,900 | Wily Castle (Ω form) | •Reflect-Damage Buffed | •The enemy reflects projectiles •Stamina battle •All fighters' reflected projectiles have increased power |
Mega Man 4 Medley | ||
897 | Gravity Man | •Dark Samus | 7,500 | Mario Galaxy | •Hazard: High Gravity •Hazard: Low Gravity |
•Stamina battle •Gravity is reduced •All fighters have reduced jump ability after a little while |
Gravity Man Stage | ||
898 | Napalm Man | •Snake (x3) | 1,600 | Wily Castle (hazards off) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials |
Napalm Man Stage | ||
899 | Dark Man 4 | •Mega Man •Samus (×3) |
1,400 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shield has extra durability •Reinforcements will appear after an enemy is KO'd |
Dark Man Stage | ||
900 | Knight Man | •Metal Simon | 2,500 | Castle Siege (Throne Room) | N/A | •Stamina battle •The enemy favors smash attacks •The enemy is metal |
Mega Man 4-6 Retro Medley | ||
901 | Wind Man | •Mega Man | 2,200 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect after a little while •Stamina battle •The enemy loves to jump |
Air Man Stage | ||
902 | Slash Man | •Mega Man (x3) | 2,100 | Garden of Hope (Battlefield form) | •Hazard: Sticky Floor | •The floor is sticky •Stamina battle •The enemy favors back air attacks |
We're Robots (Dr. Wily Stage 2) | ||
903 | Sword Man | •Mega Man (×2) | 1,800 | Find Mii (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks |
We're Robots (Dr. Wily Stage 2) | ||
904 | Galaxy Man | •R.O.B. | 2,100 | Lylat Cruise | •Hazard: Low Gravity •Item: Black Hole |
•Timed battle •Gravity is reduced •The enemy starts the battle with a Black Hole |
Flash In The Dark (Dr. Wily Stage 1) | ||
905 | X | •Mega Man | 9,400 | New Donk City Hall (Battlefield form) | N/A | •The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Opening Stage | ||
907 | Zero (Zero Buster) | •Mega Man | 3,800 | Big Blue (Battlefield form) | •Assist Trophy Enemies (Zero) | •The enemy's energy attacks have increased power •Stamina battle •Hostile assist trophies will appear |
X vs ZERO | ||
909 | Axl | •Mega Man (×2) | 3,800 | Midgar (Ω form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun |
Opening Stage | ||
910 | Sigma | •Ganondorf | 9,500 | Midgar (hazards off) | N/A | •The enemy's melee weapons have increased power •Stamina battle |
X vs ZERO | ||
911 | MegaMan Volnutt | •Mega Man (×4) | 9,400 | The Great Cave Offensive | •Hazard: High Gravity •Item: Exploding Types |
•Timed battle •Your jumping power decreases |
Light Plane (Remix) | ||
912 | Roll Caskett | •Isabelle •Diddy Kong |
3,700 | Pilotwings | •Item: Hocotate Bomb | •Take your strongest team into this no-frills battle | Light Plane (for 3DS / Wii U) | ||
913 | Tron Bonne | •Wendy •Tiny R.O.B. (×2) |
3,600 | Wuhu Island (Talon Rock) | N/A | •Take your strongest team into this no-frills battle | We're Robots (Dr. Wily Stage 2) | ||
914 | MegaMan.EXE | •Mega Man (×3) | 13,600 | Hanenbow (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Reinforcements will appear after an enemy is KO'd |
Shooting Star | ||
915 | ProtoMan.EXE | •Shulk | 9,300 | Mute City SNES (Battlefield form) | •Item: Swords | •The enemy has increased melee-weapon damage and move speed | Zero (Theme of ZERO (from Mega Man X)) | ||
916 | Geo Stelar & Omega-Xis | •Richter •Wolf |
3,900 | Moray Towers | •Hazard: Zap Floor | •The floor is electrified | Shooting Star | ||
918 | Mega Man Zero | •Zero Suit Samus | 9,400 | Midgar (hazards off) | •Assist Trophy Enemies (Zero) | •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword |
Zero (Theme of ZERO (from Mega Man X)) | ||
919 | Model X | •Mega Man Team (×4) () | 1,700 | Moray Towers | N/A | •The enemy favors smash attacks | Opening Stage |
Series Order
Number | Name | Series |
---|---|---|
864 | Mega Man | Mega Man Series |
865 | Proto Man | |
866 | Bass | |
867 | Dr. Light | |
868 | Roll | |
869 | Rush | |
870 | Beat | |
871 | Auto | |
872 | Duo | |
873 | Dr. Wily | |
874 | Wily Capsule | |
875 | Mettaur | |
876 | Cut Man | |
877 | Guts Man | |
878 | Ice Man | |
879 | Bomb Man | |
880 | Fire Man | |
881 | Elec Man | |
882 | Yellow Devil | |
883 | Metal Man | |
884 | Air Man | |
885 | Quick Man | |
886 | Crash Man | |
887 | Flash Man | |
888 | Wood Man | |
889 | Hard Man | |
890 | Top Man | |
891 | Snake Man | |
892 | Spark Man | |
893 | Shadow Man | |
894 | Drill Man | |
895 | Dive Man | |
896 | Skull Man | |
897 | Gravity Man | |
898 | Napalm Man | |
899 | Dark Man 4 | |
900 | Knight Man | |
901 | Wind Man | |
902 | Slash Man | |
903 | Sword Man | |
904 | Galaxy Man | |
905 | X | Mega Man X Series |
906 | Full Armor X | |
907 | Zero (Zero Buster) | |
908 | Zero (Z-Saber) | |
909 | Axl | |
910 | Sigma | |
911 | MegaMan Volnutt | Mega Man Legends Series |
912 | Roll Caskett | |
913 | Tron Bonne | |
914 | MegaMan.EXE | Mega Man Battle Network Series |
915 | ProtoMan.EXE | |
916 | Geo Stelar & Omega-Xis | Mega Man Star Force Series |
917 | Star Force Mega Man | |
918 | Mega Man Zero | Mega Man Zero Series |
919 | Model X | Mega Man ZX Series |
920 | Model ZX |
Trivia
- Prior to the 1.1.0 update, Auto was ordered between Bass and Dr. Light rather than between Beat and Dr. Wily.
- The Mega Man series has the most spirits out of any third-party franchise.
- If excluding Customization Moves in SSB4, Flame Man is the only Robot Master who's weapon is used by Mega Man in Super Smash Bros., but does not appear as a spirit.
- Knight Man and Wind Man are the only Mega Man series spirits not to be made in Japan; they were instead created by Daniel Vallée (of Québec, Canada) and Michael Leader (of Philadelphia, Pennsylvania) respectively as part of a contest held by Nintendo Power.
Spirits | |
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by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |
Mega Man universe | |
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Fighter | Mega Man (SSB4 · SSBU) |
Assist Trophies | Elec Man · Wily Capsule · Zero |
Stage | Wily Castle |
Enemy | Mettaur |
Other | Bass · Energy Tank · MegaMan.EXE · MegaMan Volnutt · Proto Man · Star Force Mega Man · X · Yellow Devil |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Mega Man 2 |