Stun Jacket
Stun Jacket is a glitch that in which stored hitlag, resulting from a missed counterattack, is applied to the next attack. This glitch was first introduced in Super Smash Bros. Brawl, and has since returned in the subsequent games.
Mechanic
When a move with a disjointed hitbox is countered, but the counterattack doesn't connect, the 16 frames of hitlag are "stored". This is due to the game registering that the opponent has yet to recieve the hitlag due to the counterattack not landing, and will apply them in the next attack. However, the hitlag is non-additive; any attack that normally has less that 16 frames will apply said amount. For moves that have more than 16 frames, the hitlag is unchanged.
All characters that possess a counter (except for Corrin, Little Mac, Lucario, and Shulk) can make use of Stun Jacket, provided that the miss the counterattack from a move with a disjointed hitbox, barring attacks that involve swords, and projectiles.
Moves that trigger Stun Jacket
- Bayonetta
- Bullet Arts (as of Ultimate update 3.0.0., this is no longer the case)
- All smash attacks (Madama Butterfly's hitboxes)
- Falco
- Ike
- Aether (while seperate from himself)
- Robin
- Down smash (2nd hit w/ Levin Sword)
- Villager
- Down smash
- Zelda
- Zero Suit Samus
- Down smash