Jump-canceled grab

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Performed by Jump cancelling a run or dash, and pressing Z or L/R and the A button. The character performs the standing grab animation while sliding forward slightly (depending on traction). For most characters, JC'd grabs have less cooldown lag than standard dash-grabs. Jump-Cancelled grabs have slightly higher hitboxes than standard grabs, and are primarily used in chain-grabs.

Abbreviated JC'd grab.