[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Talk:Fighter ability
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Deletion discussion
I'm seeing a fair amount of inconsistency and disagreement on this page as to what mechanics are "passive". For example:
- Jigglypuff being launched on shield break is not anything special other than a very high shield break leap attribute, so is it really passive?
- Peach has to do an input to get her float, so how is that passive?
- Olimar has to do a move to get his followers, so isn't that no longer passive compared to Popo or Rosalina?
- Cloud's and Joker's meters are mostly passive but can also be actively charged, so should that count?
- Ink comes from specific Inkling attacks, it boosts all sources of damage, and it goes away no matter what it lands on - so which part of it is passive to the Inkling?
- Is K. Rool's belly armour really passive if it has to be specifically enabled during certain animations?
The list goes on. In short, I think it's too hard to establish the definition of a "passive ability" in a correct/useful way that the average player will understand, and this is why I suggest the page be deleted. Toomai Glittershine The Cloronic 06:45, May 3, 2019 (EDT)
- I feel like we shouldn't delete it just yet, however we instead try to define the word more clearly. If we hae a more clear definition then we will be able to deterimine the difference from a passive, and just something unique in a charecters moveset. Also i think joker and clouds are still passives in the sense that while you can effect the meter, you don't have to in order to use it. Xtra
Talk Edits 07:22, May 3, 2019 (EDT)
- Maybe it should be called Unique mechanic or Fighter ability and so on. Anyway, in my opinion what they have in common is that not general, not about passivity or not.--Capstalker (talk) 08:29, May 3, 2019 (EDT)
- I wouldn’t split the page either, as then there would be disagreements on what fits in what category. I think a better proposition would be to rename this page to “special character mechanics”, as there are some mechanics that bear no resemblance to anything else another character has (such as Ryu and Ken’s inputs), but aren’t truly passive. Lou Cena (talk) 12:05, May 3, 2019 (EDT)
- Maybe it should be called Unique mechanic or Fighter ability and so on. Anyway, in my opinion what they have in common is that not general, not about passivity or not.--Capstalker (talk) 08:29, May 3, 2019 (EDT)