Super Smash Bros. Ultimate

Rebellion Gauge

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The Rebellion Gauge is a mechanic unique to Joker in Super Smash Bros. Ultimate.

Overview

The Rebellion Gauge is a gray meter with a black frame and a red splash around it, which is present next to Joker's portrait at all times. As the Rebellion Gauge fills, the gray is replaced with pink.

The Rebellion Gauge slowly fills over time, but can be more efficiently filled by (in increasing order of effectiveness): being attacked (which causes a red spark at the right end of the Gauge), and being attacked while using Rebel's Guard.

When the meter is filled, Arsene is summoned and the Rebellion Gauge turns cyan with blue flames behind it .Arsene remains active to boost Joker's abilities until the Rebellion Gauge runs out, which takes 30 seconds. Taking damage causes larger portions to be removed. Once the Rebellion Gauge depletes fully, Arsene leaves Joker and the meter resets to its default state.

If Joker dies at any point, the Rebellion Gauge is reset to roughly 20% full. This includes if his meter is below that level.

Several instances can temporarily halt the depletion of the activated Rebellion Gauge. These include:

Technical Data

The Rebellion Gauge fills in units, calculated by 1.3 * the damage Joker receives throughout the battle. For example, if Joker takes a Jab from King K. Rool in 1v1 (which deals 3%), the gauge will fill by 3.9 Units. Taking around 75% will give enough units for Arsene every time. It will also passively generate units, at 0.00925 per Frame. In a more readable format, it fills at 1.11 Units every 2 seconds, meaning 3 minutes will provide Joker with enough units to summon Arsene guaranteed as well.

When the Rebellion Gauge reaches 100 Units, Arsene will appear for 30 seconds. If Joker is hit during this time period, the Rebellion Gauge will decrease by 12* the Damage received, only this time in frames rather than units (to calculate in seconds, divide the result by 60). If we bring up the aforementioned King K. Rool and say he does an Up Throw, dealing 20.1%, Joker will lose around 4 seconds.

If Joker is KO'd at any point, the meter will reset at 20 Units.