List of updates (SSBU)/3.0.0 changelog

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Revision as of 12:01, April 25, 2019 by Ethan7 (talk | contribs) (→‎Universal: Universal changes aren't buffs/nerfs)
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This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.

Universal

The new update brings new features on the general gameplay side:

  • Change Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
  • Change Perfect shielding against a projectile has less ending lag.
  • Change Dodges are more punishable when staled.
  • Change Stun Jacket has been removed.
  • Change Created glitch where electric hitboxes have increased hitlag in training mode.

Mario

  • Nerf Fireball deals less shield damage.
  • Buff At the start of Mario Finale, nearby opponents will be slowed more, and for longer.

Donkey Kong

  • Buff Giant Punch has more range, no longer missing opponents up close.

Link

Samus

  • Nerf Charge Shot deals less shield damage.
  • Change Created visual glitch where Samus’s tether grab beam would disconnect from her arm when performed in air before landing.

Dark Samus

Yoshi

Kirby

  • Buff Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17 (late) → 12-14/15-16/17).
  • Buff Neutral aerial has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).
  • Buff The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).
  • Buff Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (5 seconds → 10).
  • Buff Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 130% → Damage Received/70 * 100%).
  • Bug fix Fixed visual glitch where Kirby would retain parts of Metal status with Wii Fit Trainer.
  • Bug fix Fixed visual glitch where Kirby’s Bandana from Snake would move during the camera view of each frame.
  • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
  • Buff Final Cutter can snap to the ledge earlier (frame 36 → 33).

Pikachu

Ness

  • Nerf Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging (frames between hits: 3 → 5).
  • Buff PK Flash has more range.

Jigglypuff

  • Buff Puff Up has a bigger pushbox while growing.

Peach

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Nerf Vegetable deals less shield damage.
  • Nerf Peach Blossom has a reduced sleep time period.
  • Change The animations for Peach's ledge attack and swinging animation have been adjusted.

Daisy

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Buff Vegetable's knockback values have been adjusted (30 (base), 35 (scaling) → 25/45), making them identical to Peach's variant.
  • Nerf Vegetable deals less shield damage.
  • Nerf Daisy Blossom has a reduced sleep time period.
  • Change The animations for Daisy's ledge attack and swinging animation have been adjusted.

Bowser

Ice Climbers

  • Buff Iceberg via the FS Meter deals more knockback.

Sheik

  • Buff The neutral infinite's finisher has less ending lag (FAF 42 → 36).
  • Buff Down tilt's tipper hitbox is easier to land.
  • Buff Forward aerial has more vertical range, enabling it to hit small characters in a rising short hop.
  • Buff Needle Storm reaches its full charge faster (98 frames → 82).
  • Buff Changes to shield mechanics make charged Needle Storm much harder to perfect shield, as each needle must be manually perfect shielded.

Zelda

Dr. Mario

  • Nerf Megavitamin deals less shield damage.
  • Buff At the start of Doctor Finale, nearby opponents will be slowed more, and for longer.

Pichu

  • Nerf Thunder Jolt deals less shield damage.
  • Nerf Pichu's aerial hitstun and landing animations have been changed so its body does not shift as much, which causes certain multihit attacks (e.g. Dancing Blade, Peach's dash attack and more) to connect more reliably against it.

Marth

  • Buff Dash grab has more range.

Lucina

  • Buff Dash grab has more range.

Young Link

Ganondorf

  • Nerf Ganondorf's aerial hitstun animation has been changed so his legs do not shift as much, which causes certain multihit attacks (e.g. Dancing Blade, Peach's dash attack and more) to connect more reliably against him.
  • Bug fix The void glitch has been removed.

Mewtwo

  • Change Mewtwo's weight has been increased (77 → 79). This slightly increases its survivability, but makes it slightly easier to combo.
  • Buff Neutral attack has less startup lag (frame 6 → 5).
  • Buff Forward tilt deals 1% more damage with knockback compensated.
  • Buff Up tilt deals 1% more damage with knockback compensated.
  • Buff Up tilt's tip hitbox has an altered angle that allows it to combo much better.
  • Buff Forward smash has more range.
  • Buff Up aerial deals 1% more damage with knockback compensated.
  • Buff Edge roll grants more intangibility.
  • Buff Edge attack has slightly more range.
  • Buff Shadow Ball deals more knockback.
  • Nerf Shadow Ball deals less shield damage.

Roy

  • Change Roy's character model has been adjusted
  • Buff Dash grab has more range.
  • Buff Blazer's hits connect more reliably.

Chrom

  • Bug fix Chrom's victory theme was corrected to Id (Purpose), matching Lucina and Robin's themes.
  • Buff Dash grab has more range.

Mr. Game & Watch

  • Buff Octopus traps opponents for a longer period of time.
  • Change Several basic animations, such as idle and crouch animations, have been adjusted.

Pit

Dark Pit

Zero Suit Samus

  • Change The animations for the Grapple Beam have been adjusted.
  • Nerf Flip Jump travels less horizontal distance (Horizontal control speed 0.7 → 0.5).

Wario

  • Buff Chomp can eat projectiles more easily.
  • Buff A yellow flash will manifest when Wario Bike is usable again.
  • Bug fix The grounded state glitch has been fixed.
  • Bug fix Self-Destruct glitch with Wario-Man in Fourside has been fixed.

Snake

  • Nerf Up smash has more ending lag (FAF 51 → 55).
  • Buff Back aerial's sweetspot deals more knockback.
  • Nerf Hand Grenade deals less shield damage.
    • Buff However, this also makes it safer for Snake to shield his own grenades.
  • Nerf Remote Missile has a smaller hitbox.
  • Bug fix Invisible Cypher fixed.

Ivysaur

Charizard

  • Buff Grounded Flare Blitz has more range below it, being able to hit every character lying on the ground and some hanging on the ledge.

Diddy Kong

  • Buff Dash attack has less startup lag (frame 9/18/24 → 8/16/22) with identical ending lag, shortening its duration (FAF 43 → 41).
  • Buff Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.
  • Buff Down smash deals more knockback.
  • Buff Neutral aerial has more range.
  • Buff Up aerial deals more damage (6% → 7%) with knockback compensated.

Sonic

  • Bug fix Spin Charge no longer makes Sonic lose his double jump when performed on platforms.
  • Buff Super Sonic has more range.
  • Buff Super Sonic via the FS meter has more range and deals more knockback.

King Dedede

  • Bug fix Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
  • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
  • Nerf Gordo Throw deals less shield damage.
  • Nerf Using Gordo Throw and then quickly turning around and immediately using Super Dedede Jump no longer gives the ascent extra height and distance.
  • Change Aerial Gordo Throw's animation has been adjusted.

Olimar

  • Nerf Forward smash deals less shield damage.
  • Bug fix Olimar's smash attacks now properly have their damage scale when charged.
  • Nerf The universal change where perfect shielding a projectile has less ending lag makes Olimar's smash attacks less safe after a perfect shield.
  • Nerf Pikmin Throw deals less shield damage.

Lucario

R.O.B.

  • Nerf Robo Beam deals less shield damage.
  • Nerf Gyro deals less shield damage.

Toon Link

Wolf

  • Nerf The front hit of down smash deals slightly less knockback.
  • Nerf Blaster deals less shield damage.
  • Nerf Using an air dodge before Wolf Flash no longer reduces its landing lag.

Villager

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.
  • Nerf Lloid Rocket deals less shield damage.

Mega Man

  • Nerf Mega Man's pellets (Neutral Attack, Forward Tilt, and Neutral Aerial) deal less shield damage.
  • Buff Up smash's final hit deals more knockback.
  • Nerf Metal Blade deals less shield damage.
  • Nerf Leaf Shield has more startup (frame 7 → 9) and ending lag (FAF 34 → 36). Mega Man can also no longer throw items during it.

Wii Fit Trainer

  • Buff Neutral attack's finisher has more bury range.
  • Nerf Sun Salutation deals less shield damage.
  • Nerf Header deals less shield damage.
  • Change The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  • Change Hitting the soccer ball with Header causes it to drop a bit more slowly, creating an overall trajectory range that is slightly more horizontal and slightly less vertical.
  • Buff Deep Breathing's effect lasts longer when successful (552 frames → 732).

Rosalina & Luma

  • Buff If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.
  • Nerf Luma Shot deals less shield damage.
  • Nerf Star Bits deal less shield damage.
  • Buff At the start of Grand Star, nearby opponents will be slowed more, and for longer.

Greninja

Mii Brawler

  • Bug fix The glitch involving Lucina that allowed Suplex to lose 2 stocks during a Sacrificial KO in 1v1 matches has been fixed.
    • Bug fix Additionally, it no longer causes Bayonetta to become stuck after Sacrificial KO.

Mii Swordfighter

Mii Gunner

Palutena

Pac-Man

  • Nerf Bonus Fruit deals less shield damage.
  • Buff Fire Hydrant has more range below it when it is falling.
  • Nerf Fire Hydrant deals less shield damage.
  • Bug fix Fixed rare glitch where the start-up of the Fire Hydrant’s windbox would unintentionally launch characters further.
  • Change Several basic animations, such as idle and crouch animations, have been adjusted.

Robin

  • Nerf Thunder and Elthunder deal less shield damage.
  • Nerf Arcfire deals less shield damage.

Shulk

  • Buff Floor attack has more range.
  • Buff Edge attack has more range.

Bowser Jr.

  • Buff Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.

Duck Hunt

  • Nerf Trick Shot deals less shield damage.
    • Buff However, this also makes it safer for Duck Hunt to shield the can himself (after the opponent hits it back for example).
  • Buff Because perfecting shielding projectiles has less ending lag, Duck Hunt can act before the opponent if he perfect shields a can from Trick Shot that his opponent shields. This allows him to start a variety of combos.
  • Nerf Clay Shooting deals less shield damage.
  • Buff The shots from Wild Gunman will no longer sometimes go through opponents.

Ryu

  • Change Edge attack deals less hitlag.
  • Change Shoryuken's animation has been slightly altered.

Ken

  • Change Edge attack deals less hitlag.
  • Change Shoryuken's animation has been slightly altered.

Cloud

Corrin

  • Buff Forward smash's charging loop hits connect into the attack more reliably.
  • Buff Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.
  • Buff Down aerial's looping hits connect more reliably against lightweight characters.
  • Buff Uncharged Dragon Fang Shot travels more distance before disappearing (61 frames → 71).
  • Buff Dragon Lunge has less ending lag after stabbing (FAF 15 → 13).
  • Buff Dragon Ascent grants more intangibility (frames 10-17 → 7-17), its hits connect more reliably and the final hit deals more knockback.

Bayonetta

Inkling

  • Buff Splat Roller deals less knockback when accelerating again. This increases its combo potential when hitting an opponent that was already buried.

Ridley

  • Nerf Plasma Breath deals less shield damage.
  • Buff A successful Plasma Scream has less ending lag, allowing Ridley to act before opponents can.

Simon

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage.

Richter

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage.
  • Change Specific Grand Cross parameters have been adjusted, making them identical to Simon's variant.

King K. Rool

  • Buff Forward tilt's sweetspot has more range.
  • Buff Forward aerial's sweetspot has more range.
  • Buff Up aerial has less ending lag (FAF 82 → 72).
  • Change Up throw is no longer affected by windboxes while throwing.
  • Crownerang:
    • Nerf Crownerang deals less shield damage.
    • Bug fix Fixed crown duplication with Villager or Isabelle’s Pocket.
    • Bug fix No longer increases the size of the crown while in an egg form from Yoshi's Egg Lay.
  • Buff Gut Check has less ending lag (Fail/Succeed: FAF 68/48 → 63/43).
  • Bug fix The desync glitch involving King Dedede has been fixed.

Isabelle

  • Nerf Slingshot attacks (Forward and Back aerials) deal less shield damage.
  • Nerf Fishing Rod's reel has less active frames (frames 2-11 → 10-11).
  • Buff Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for 2 frame punishes.

Piranha Plant

  • Buff Edge attack has more range.
  • Buff Ptooie has a larger hitbox.
  • Bug fix The screen KO visual glitch in Pilotwings has been fixed.
  • Bug fix The void glitch has been removed.