List of updates (SSBU)/3.0.0 changelog
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This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.
Universal
The new update brings new features on the general gameplay side:
- Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
- Dodges are more punishable when staled.
- Perfect shielding against a projectile has less ending lag.
Mario
- At the start of Mario Finale, nearby opponents will be slowed more, and for longer.
- Fireball deals less shield damage.
Donkey Kong
- Giant Punch has more range, no longer missing opponents up close.
Link
- Boomerang deals less shield damage.
Samus
- Charge Shot deals less shield damage.
- Charge Shot deals more hitlag, making it safer when shielded (Advantage: -20 → -13) and perfect shielded (Advantage: -19 → -15).
Dark Samus
- Charge Shot deals less shield damage.
- Charge Shot deals more hitlag, making it safer when shielded (Advantage: -20 → -13) and perfect shielded (Advantage: -19 → -15).
Yoshi
- Egg Throw deals less shield damage.
Kirby
- Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17 (late) → 12-14/15-16/17).
- Neutral aerial has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).
- The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).
- Kirby is less likely to lose Copy Abilities received by Inhale when getting hit.
- Final Cutter can snap to the ledge earlier (frame 36 → 33).
Pikachu
- Thunder Jolt deals less shield damage.
Ness
- PK Flash has more range.
- Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging (frames between hits: 3 → 5).
Jigglypuff
- Puff Up has a bigger pushbox while growing.
Peach
- Toad no longer stalls continuously in the air after the first use.
- Vegetable deals less shield damage.
- Peach Blossom has a reduced sleep time period.
Daisy
- Toad no longer stalls continuously in the air after the first use.
- Vegetable's knockback values match those of Peach's Vegetable (30 (base), 35 (scaling) → 25/45).
- Vegetable deals less shield damage.
- Daisy Blossom has a reduced sleep time period.
Bowser
- Opponents can no longer tech on the ground between the looping hits of grounded Whirling Fortress.
- The T-Pose glitch involving Superspicy Curry and Screw Ball has been fixed.
Ice Climbers
- Iceberg via the FS Meter deals more knockback.
Sheik
- The neutral infinite's finisher has less ending lag (FAF 42 → 36).
- Down tilt's tipper hitbox is easier to land.
- Forward aerial has more range.
- Needle Storm can be charged faster.
- Changes to shield mechanics makes Charged Needle Storm much harder to perfect shield, as each needle must be manually perfect shielded.
Zelda
- Phantom Slash deals less shield damage.
Dr. Mario
- Megavitamin deals less shield damage.
- At the start of Doctor Finale, nearby opponents will be slowed more, and for longer.
Pichu
- Thunder Jolt deals less shield damage.
- Pichu's aerial hitstun and landing animations have been changed so his body doesn't shift as much, which could cause certain multihit attacks (e.g. Dancing Blade, Peach's dash attack) to miss.
Marth
- Dash grab has more range.
Lucina
- Dash grab has more range.
Young Link
- Fire Arrow deals less shield damage.
- Boomerang deals less shield damage.
Ganondorf
- Ganondorf's aerial hitstun animation has been changed so his legs don't shift as much, which could cause certain multihit attacks (e.g. Dancing Blade, Peach's dash attack) to miss.
Mewtwo
- Mewtwo's weight has been increased (77 → 79).
- Neutral attack has less startup lag (frame 6 → 5).
- Forward tilt deals 1% more damage, but with knockback compensated.
- Up tilt deals 1% more damage, but with knockback compensated.
- Up tilt's tip hitbox has an altered angle that allows it to combo much better.
- Forward smash has more range.
- Up aerial deals 1% more damage, but with knockback compensated.
- Edge roll grants more intangibility.
- Edge attack has slightly more range.
- Shadow Ball deals more knockback.
- Shadow Ball deals less shield damage.
Roy
- Dash grab has more range.
- Blazer connects more reliably.
Chrom
- Chrom's victory theme was corrected to Id (Purpose), matching Lucina and Robin's themes.
- Dash grab has more range.
Mr. Game & Watch
- Octopus traps opponents for a longer period of time.
Pit
- Palutena Bow deals less shield damage.
Dark Pit
- Silver Bow deals less shield damage.
Wario
- Chomp can eat projectiles more easily.
Snake
- Up smash has more ending lag, lowering the mortar fire rate.
- Back aerial has more knockback growth.
- Hand Grenade deals less shield damage.
- Remote Missile lingers shorter.
Ivysaur
- Razor Leaf deals less shield damage.
Charizard
- Grounded Flare Blitz can more easily hit enemies below it.
Diddy Kong
- Dash attack has less startup lag (frame 9 → 8).
- Forward tilt has a longer duration.
- Down smash deals more knockback.
- Neutral aerial has more range.
- Up aerial deals more damage (6% → 7%), with its knockback compensated.
Sonic
- Super Sonic has more range.
- Super Sonic via the FS meter has more range and has higher knockback.
- Spin Charge no longer loses his double jump when performed on platforms.
King Dedede
- Gordo Throw deals less shield damage.
- Using Gordo Throw than quickly turning around and immediately using Super Dedede Jump no longer gives the ascent extra height and distance.
Olimar
- Olimar's smash attacks now properly have their damage scale when charged.
- Forward smash deals less shield damage.
- Pikmin Throw deals less shield damage.
Lucario
- Aura Sphere deals less shield damage.
R.O.B.
Toon Link
- Boomerang deals less shield damage.
Wolf
- The front hit of down smash deals less knockback.
- Blaster deals less shield damage.
- Using an air dodge before Wolf Flash no longer reduces its landing lag.
Villager
- Slingshot attacks (forward and back aerials) deal less shield damage.
- Lloid Rocket deals less shield damage.
Mega Man
- Mega Man pellets (Neutral Attack, Forward Tilt, and Neutral Aerial) deals less shield damage.
- Up smash deals more knockback.
- Metal Blade deals less shield damage.
- Leaf Shield has more startup and ending lag, and Mega Man can no longer throw items during it.
Wii Fit Trainer
- Neutral attack's finisher has more bury range.
- Sun Salutation deals less shield damage.
- Header deals less shield damage.
- The interaction of Header's soccer ball with stage collision was fixed, removing several setups.
- Deep Breathing's effect lasts longer when successful (9.8 seconds → 13).
Rosalina & Luma
- If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.
- Luma Shot deals less shield damage.
- Star Bits deal less shield damage.
- At the start of Grand Star, nearby opponents will be slowed more, and for longer.
Greninja
- Water Shuriken deals less shield damage.
Mii Swordfighter
- Edge attack has more range.
- Gale Strike deals less shield damage.
- Shuriken of Light deals less shield damage.
- Chakram deals less shield damage.
Mii Gunner
- Charge Blast deals less shield damage.
- Grenade Launch deals less shield damage.
- Flame Pillar deals less shield damage.
- Gunner Missile deals less shield damage.
- Bomb Drop deals less shield damage.
Palutena
- Autoreticle deals less shield damage.
- Explosive Flame deals less shield damage.
- The super Warp Glitch has been removed.
Pac-Man
- Bonus Fruit deals less shield damage.
- Fire Hydrant has more range when it is falling.
- Fire Hydrant deals less shield damage.
Robin
Bowser Jr.
- Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.
Duck Hunt
- Trick Shot deals less shield damage.
- However, this also makes it safer for Duck Hunt to shield the can himself (after the opponent hits it back for example).
- Because perfecting shielding projectiles has less ending lag, Duck Hunt can act before the opponent if he perfect shields a can from Trick Shot that his opponent shields. This allows him to start a variety of combos.
- Clay Shooting deals less shield damage.
- The shots from Wild Gunman will no longer sometimes go through opponents.
Ryu
- Edge attack deals less hitstun.
Ken
- Edge attack deals less hitstun.
Cloud
- Non-limit Blade Beam deals less shield damage.
Corrin
- Forward smash's charging loop hits connect more reliably.
- Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.
- Down aerial's looping hits connect more reliably against lightweight characters.
- Uncharged Dragon Fang Shot travels more distance before disappearing (61 frames → 71).
- Dragon Ascent grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback.
Bayonetta
- Bullet Climax deals less shield damage.
Inkling
- Splat Roller deals less knockback after a turnaround.
Ridley
- Plasma Breath deals less shield damage.
Simon
- Edge attack has more range.
- Cross deals less shield damage.
Richter
- Edge attack has more range.
- Cross deals less shield damage.
King K. Rool
- Forward tilt's sweetspot has a longer duration.
- Forward aerial's sweetspot has a longer duration.
- Up aerial has less ending lag (FAF 82 → 72).
- Up throw is no longer affected by windboxes while throwing.
- Crownerang deals less shield damage.
- Gut Check has less ending lag (Fail/Succeed: FAF 68/48 → 63/43).
- The desync glitch involving King Dedede has been fixed.
Isabelle
- Slingshot attacks (forward and back aerials) deal less shield damage.
Piranha Plant
- Edge attack has more range.
- Ptooie has a larger hitbox.