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Bayonetta recovery frames
Bayonetta's Recovery Frames are a character exclusive form of landing lag that only she has. When Bayonetta uses Witch Twist, Afterburner Kick, or Downwards Afterburner Kick, upon landing Bayonetta will receive a set number of landing frames that are determined by the combination of the three moves mentioned. In addition to this, undergoing aerial landing lag or using an airdodge may increase the Bayonetta's Recovery Frames.
Smash 4
Bayonetta's Recovery Frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames.
Smash Ultimate
Bayonetta's Recovery Frames return in Smash Ultimate, with some changes. The full list of Bayonetta's combinations for recovery frames are below.
(data that will be inserted eventually)
Bayonetta's recovery frames fall into these tiers: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, and 42 frames. Aerial landing lag and airdodging bump some combinations into the next tier, but never exceed 42 frames.