User:Cookies and Creme/Movesets

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< User:Cookies and Creme
Revision as of 16:20, February 16, 2019 by Cookies and Creme (talk | contribs) (I take it back)
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Yet another unoriginal idea, I guess all the good ones have been taken. I'll try to make some things originals

Changes to existing characters

Ness

Specials

  • PK Flash
    • To make it more useful, the size of PK Flash will be increase as it's charged for a longer period of time.
  • PK Thunder
    • If PK Thunder hits anything while Ness is in midair, he will not enter a helpless state, allowing him to use PK Thunder again. This improves his recovery when opponents purposely hit his PK Thunder.
    • As a tradeoff, PK Thunder has more endlag.
  • PK Rockin'
    • Ness doesn't even learn PK Starstorm in his game. While he also doesn't learn PK Fire, PK Thunder, or PSI Magnet, PK Starstorm is inexcusable because Ness himself has an all-powerful move, too, in the form of PK Rockin'.
    • When activated, Ness's animation will be similar to how it was during PK Starstorm. However, PSI energy would be radiating from him, with anyone being caught in it getting stuck in the energy, which deals constant damage. The size of the PSI energy attack will increase until it's about half the length of Final Destination before Ness deals one final PSI wave that sends everyone caught in the energy out. Had a Triforce of Wisdom-like attack in mind.

Note: Same things apply to Lucas, only no PK Flash buff (as Lucas has PK Freeze, and that's much better for edgeguarding) and PK Love replaces PK Rockin'.

Jigglypuff

Aerial Attacks

  • Down aerial
    • Bring that Smash 64 meteor smash back, although make it like Kirby's

Specials

  • Pound
    • Pound will regain its previous recovery potential
    • As a slight tradeoff, the more Pound is used in succession, the less horizontal and vertical height it will gain.
  • Hyper Voice
    • Rollout was never that useful in the first place. Plus, Hyper Voice fits better because Jigglypuff sings.
    • Different than it's custom Smash 4 counterpart
    • When used, Jigglypuff produces a sound wave that travels across half the distance of Final Destination. The longer the move is charged, the stronger the move is.
    • Like Greninja's Water Shuriken, it cannot be stored.
    • Gives Jigglypuff a projectile, which will probably make her more annoying to deal with.
  • Rest
    • Deals more knockback, not Melee knockback, but definitely not Ultimate knockback, either. Probably start killing mid-weights at around 40%.
  • Puff Up
    • Make it be able to hit opponents at the ledge, even during invincibility. Honestly makes the Final Smash 1000% more viable.

Original Characters

I got none right now