Super Smash Bros. Ultimate

R.O.B. (SSBU)

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This article is about R.O.B.'s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see R.O.B..
R.O.B.
in Super Smash Bros. Ultimate
R.O.B. (JPN) SSBU.png
ROBSymbol.svg
Universe R.O.B.
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Guided Robo Beam
R.O.B. (SSBU)
He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

R.O.B. (ロボット, Robot) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. R.O.B. is classified as fighter #42.

How to unlock

Complete one of the following:

With the exception of the third method, R.O.B. must then be defeated on Wrecking Crew.

Changes from Super Smash Bros. 4

Likely as a result of his mid-low tier placement in SSB4 (36th out of 55th), R.O.B. has been considerably buffed in his transition to Ultimate. One of his biggest buffs was to Arm Rotor: The move has less start-up, traps opponents in the looping hits significantly more reliably, and had much stronger knockback on the final hit. All of these changes has turned what was previously considered an all-around useless move into one of R.O.B.'s most dangerous moves in his toolkit, functioning both as a powerful combo finisher and a reliably edgeguarding tool. Robo Beam reaches its charge state soon and and Gyro can now be jump cancelled, improving his mix-up options involving his projectiles, and all-around improve his strong zoning game. His ground game has also improved, with dash attack having less endlag, making it a harder move to punish as well as improving its combo potential, and his forward smash and down smash are now more reliable finishers, with the former having increased range, and the latter now sending opponents at a consistent angle. Lastly, his aerials have been considerably improved: Neutral air has reduced start-up, landing lag, and increased range, making not only more useful in combos, but also makes it a more reliable move to come down from the air with. Back aerial is much stronger and harder to punish due to changes to shieldstun and its landing lag reduction, down aerial has more knockback, making it a more dangerous edgeguarding tool, and up air sends more vertically upwards, allowing it to vertically KO earlier.

However, R.O.B. has received a few nerfs. His grab game has overall been nerfed, with universal changes to grabs hindering the safety of his grabs. His up throw has increased endlag, making follow-ups harder, and his down throw now buries, allowing for guaranteed follow-ups at high percents, but removes any guaranteed set-ups at low to mid percents. Lastly, despite the buffs to his neutral air, his problems with having a big hurtbox and coming down from the air from SSB4 have not been fully addressed, leading to a few of the roadblocks he faced in the previous.

Overall, R.O.B.'s buffs heavily outweigh his nerfs, though how he fares compared to the rest of the cast is currently unknown. R.O.B.'s results in the early metagame of Ultimate have been very strong, where he is currently represented by notable players such as 8BitMan and WaDi.

Aesthetics

  • Change As with all veterans returning from SSB4, R.O.B.'s model features a more subdued color scheme. His body has a duller matte finish, and his eyes are less reflective. As a result, he more closely resembles the original peripheral.
  • Bug fix R.O.B.'s eye expressions are now seen properly at all times, as in Super Smash Bros. for Nintendo 3DS.
  • Change During his side taunt, R.O.B. now emits purple flashing sparkles from his eyes instead of white.
  • Change R.O.B.'s dash animation is slightly altered.
  • Change R.O.B.'s double jump animation is now a midair twirl.
  • Buff R.O.B.'s Hurtbox appears to be slightly smaller as a result of his character model being shrunken.

Attributes

  • Buff Like all characters, R.O.B.'s jumpsquat animation now takes three frames to complete (down from 5).
  • Buff R.O.B. walks slightly faster (1.122 → 1.178).
  • Buff R.O.B.'s initial dash speed is much faster (1.3 → 2.002).
  • Buff R.O.B. dashes much faster (1.568 → 1.725).
  • Buff R.O.B.'s air speed is slightly higher (1.08 → 1.134).
  • Buff The re-introduction of directional airdodges improves R.O.B.'s recovery, as he can airdodge after he has ran out of fuel in his Robo Burner.

Ground attacks

  • Buff The first hit of neutral attack can be held for a consecutive jab.
  • Buff Forward tilt's sweetspot does more damage.
  • Nerf Up tilt's knockback angle was changed to be more horizontal.
  • Buff Dash attack has reduced endlag (FAF 35 → 31), improving its combo potential.
  • Buff Forward smash has a larger hitbox.
  • Change Forward smash's charging animation has been changed to resemble its animation in Brawl.
  • Nerf Down smash now only hits 3 times instead of 5, reducing its overall damage output (2% (hits 1-4 base), 1.5% (hits 1-4 tip), 5% (hit 5), 13%/11% (total) → 3.5% (hits 1-2 base), 3% (hits 1-2 tip), 5% (hit 3), 12%/11% (total)).
  • Buff The side of which Down smash launches opponents is no longer random, the front hits always launch in front of R.O.B. and vice versa.

Aerial attacks

  • Buff All aerials have less landing lag (12 → 7 frames (neutral), 15 → 9 frames (forward), 22 → 13 frames (back), 22 → 13 frames (up), 21 → 12 frames (down).
  • Neutral aerial:
    • Buff Has more range and faster startup (18 → 14 frames).
    • Buff Deals more damage (8% (base)/6% (tip) → 9.5%/7.5%).
  • Back aerial:
    • Change Now slows down R.O.B. upon hitting a shielding opponent.
    • Buff Deals more damage (12% (base)/10% (tip)/6% (late base) → 15%/13%/9%).
    • Buff Due to the changes to shieldstun, the move has become significantly safer on shield .
  • Up aerial:
    • Change Up aerial's final hit comes out quicker (frame 26 → 23). However, the move's total duration is unchanged, resulting in the move having more endlag overall.
    • Buff Up aerial's knockback angle was changed to be more vertical.
  • Down aerial:
    • Buff Deals more knockback.
    • Change R.O.B. now faces further forward when performing his down aerial.

Throws/other attacks

  • Buff Standing grab and pivot grab have slightly reduced start-up (frame 7 → 6 (standing), frame 11 → 10 (pivot)).
  • Nerf All grabs have increased endlag (FAF 30 → 37 (standing), FAF 37 → 45 (dash), FAF 36 → 40 (pivot)).
  • Change R.O.B. has a new pummel where he headbutts the opponent. This pummel is faster, but also deals less damage (2% → 1.3%).
  • Forward throw:
    • Change R.O.B. has a new forward throw where he takes his right hand back and throws them.
    • Buff Forward throw has reduced endlag. This, combined with R.O.B.'s increased mobility, grants the move combo potential at low percentages.
  • Up throw:
    • Change Up throw now rises higher during the animation.
    • Nerf Up throw has more endlag, hindering its combo potential.
  • Down throw:
    • Change Now buries opponents briefly.
    • Buff This allows for more read-based followups, including up tilts, and KO's with Up Smash, although no follow-ups are guaranteed.
    • Nerf The new, more consistent attack sacrifices the potential for early KO's that 'Beep Boop' could achieve in Smash 4.
    • Nerf Down throw deals much less damage (10% → 5%).
    • Nerf Down throw has more endlag.

Special Moves

  • Robo Beam
    • Buff Robo Beam deals significantly more damage when fully charged. (10% (Super Robo Beam)/17% (point-blank Super Robo Beam) → 15%/22%).
    • Buff Robo Beam overall charges much faster than before, being able to reach its fully charged state much earlier.
    • Change Fully charged Robo Beam's graphic is now flashier.
    • Buff Fully charged Robo Beam is larger, making it easier to hit opponents.
  • Arm Rotor
    • Buff Arm Rotor has significantly faster startup (frame 16 → 13) and the move itself is executed faster, improving its safety; the move also has less endlag (46 → 41 frames).
    • Change Arm Rotor's finishing hit animation has been altered. (Still has hitboxes in front and behind)
    • Buff Arm Rotor's hits connect more reliably and the final hit can kill more reliably. These changes, combined with the ones above, make it much more effective as both an edgeguarding tool and a potentially devastating combo finisher.
    • Nerf Arm Rotor deals more damage per hit (1% → 1.5%), but now only hits every five frames as opposed to three, reducing its overall damage output.
  • Robo Burner
    • Change R.O.B. now has a gauge on his chassis that shows how much fuel he has left for Robo Burner.
    • Change Robo Burner has new particle effects.
    • Buff Robo Burner can now be jump cancelled.
    • Buff Robo Burner can now be cancelled immediately into an air dodge if one is available.
  • Gyro
    • Buff Gyro can be returned to its dock when in hand.
    • Buff Gyro can now be jump cancelled while charging.
  • Final Smash:
    • Buff R.O.B. has a new Final Smash called Guided Robo Beam, in which he fires multiple small red beams that ricochet and home in on enemies, before firing a larger green beam that enlarges at the last second. This is a massive improvement over Super Diffusion Beam, as it is much easier to hit opponents.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Nerf Removed instant Gyro Cancelling

Super Smash Bros. Ultimate 2.0.0

  • Bug fix R.O.B’s hurtboxes have been fixed so that thin grabs would not miss him while shielding.
  • Buff Arm Rotor connects more reliably.

Moveset

Victory poses

  • Adjusts his arms to face upward, and does a cheering gesture.
  • Hovers in the air, spins, and lands, then puts his arms down and brings them up again while turning his head.
  • Turns his head and flashes the lights in his eyes, then repeatedly claps and lowers his arms.
In the NES game Stack-Up, the first game that the R.O.B. accessory was compatible with, this track would play before starting memory mode. In this remix, a short intro is added, and the first part is repeated once.

Classic Mode: Unreadable Expressions

R.O.B.'s opponents all wear masks or lack expressive faces.

Round Opponent Stage Music
1 Meta Knight Halberd Pink Ball Activate!
2 Dark Samus Frigate Orpheon Psycho Bits
3 5 Mr. Game & Watches Flat Zone X Flat Zone
4 Wireframe Mac Boxing Ring Tunnel Theme - X-Scape
5 Male and Female Wii Fit Trainer Wii Fit Studio (Battlefield form) Rhythm Boxing
6 6 R.O.B.'s Mario Bros. (Battlefield form) Stack-Up/Gyromite
Bonus Stage
Final Galleom ? Boss Battle - Super Smash Bros. Brawl

Role in World of Light

Although R.O.B. does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

R.O.B. was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Mysterious Dimension sub-area, as the fighter closest to the entrance.

Spirits

R.O.B.'s Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking R.O.B. in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, R.O.B. makes an appearance in a few Support Spirits.

Alternate costumes

Palette swap (SSBU)
R.O.B. (SSBU) R.O.B. (SSBU) R.O.B. (SSBU) R.O.B. (SSBU) R.O.B. (SSBU) R.O.B. (SSBU) R.O.B. (SSBU) R.O.B. (SSBU)

Gallery

Character Showcase Video

Trivia

  • All of R.O.B's normal attacks are named after each's moves attack scripts, as a reference to him being a computer.
  • R.O.B.'s stock icon is one of four to show eyes, the others being Kirby, Meta Knight, and Sonic.
  • On the official site for Ultimate, each character is accompanied by a background image of a stage from their universe. As R.O.B. is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image.
  • R.O.B. is one of four characters to have appeared since Brawl to have a different Final Smash across every installment; the other three are Pit, Zero Suit Samus, and King Dedede.
    • Coincidentally, all four are Brawl newcomers.
  • R.O.B., Cloud and Ice Climbers are the only fighters that cannot receive a series bonus since they don't have any primary spirits from their own series.