Talk:Wavedash
In Brawl, it's possible. I've done it.
- Double Jump
- fall backwards at the diagonal
- Air Dodge near the bottom
takes forever, and it honestly isn't practical. But it is still in. User:Max2/Sig
really? I thought Wavelanding just made you land on a jump-through platform faster. User:Max2/Sig sorry then.
"Contrary to some belief, wavedashing is not a glitch, but instead is completely explainable by the physics system in the game, despite being an unintended physics byproduct."
Unfortunatly I have to disagree with this statment because a completely explainable by the physics system in the game, despite being an unintended physics byproduct, is the very definition of a glitch because the result was unintended thus yes, this is a glitch.
By your defininition Windows never has glitches all of the behaviour is perfectly explainable behaviour based on how the code was written, the result wasn't inteneded but it was the natural result.
70.57.50.190 10:12, 2 April 2008 (UTC)
Wavedashing is NOT a glitch!
A glitch is an error in programing. It has no real explanation on why it happens. Samus' Super Wavedash and Link's Super jump are glitches.
Wavedashing however has an explanation on why it happens. The sudden momentum from an airdodge is transfered to the ground, causing a slide. That is part of the physics engine. If a character is spiked to the ground diagonally, their body will slide a bit. Even happens in Brawl.
The developers programmed the slide, but they didn't think it would give any advantage, so they left it in Melee. This would make Wavedashing a physics exploit at best.
STOP CALLING WAVEDASHING A GLITCH! —Preceding unsigned comment added by MetaXzero (talk • contribs) 20:43, June 19, 2008