Super Smash Bros. Ultimate

Propellerpack

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Revision as of 04:06, January 28, 2019 by DevNode (talk | contribs) (→‎Overview: Modified phrasing to be less stilted and disjointed, more formal; added defensive applications for his propeller, and the risk involved when using the move sub-optimally)
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Propellerpack
KingKRoolFlying.jpg
Propellerpack in Ultimate.
User King K. Rool
Universe Donkey Kong

Propellerpack (フライングバックパック, Flying Backpack) is King K. Rool's up special move.

Overview

When he uses the move, King K. Rool puts on a pack with a propeller attached to it, activates it, and starts to rise in the air. The move lasts a deceptively long time and covers an impressive distance, granting him superior recovery power unusual for characters of his weight class. The propeller boasts a hitbox, allowing him to hit enemies above him with slight knockback; this grants him some protection from gimps and spikes when returning to the stage, and can be used to carry opponents past the upper blast line. However, the move cannot be canceled manually - if he fails to snap to the ledge, K. Rool will continue to rise for the duration of the move, leaving him vulnerable to attack.

Origin

File:BaronKRoolenstein.jpg
Artwork of Baron K. Roolenstein from Dixie's Double Trouble!.

This attack is based on the boss fights against Baron K. Roolenstein, K. Rool's alter ego in Donkey Kong Country 3: Dixie's Double Trouble!. In both fights, Dixie and Kiddy Kong must attack his pack with barrels in order to damage him. In Ultimate, K. Rool's animations for this move are similar to those in DKC3 — his helpless animation, for example, resembles the way he flapped his hands in the air upon being hit.