Up aerial

From SmashWiki, the Super Smash Bros. wiki
Revision as of 16:25, June 13, 2008 by 86.7.172.108 (talk)
Jump to navigationJump to search

The up aerial (abbreviated as "uair", "UAir", "u-air" or "AUA") is an aerial attack that is performed in midair by pressing the A Button, and tilting the control stick upwards. It also gains a moderate boost in height if the character's attack is a backflip used just before the apex of the jump but the user loses their second jump. Its official term varies between titles, where it is known as a "Up Midair Attack" in Super Smash Bros. Melee, and a "Up Air Attack" in Brawl. Many up aerials are circle kicks, which have large range, good priority and very slightly disjointed hitboxes. They can also send the opponent in diverse directions. A lot of up aerials can be used for Juggling.

List of up aerials in SSBB:

Mario: A simple circle kick.

Luigi: Identical to Mario's circle kick.

Peach: An odd kick upwards. Only her foot does damage.

Bowser: Claws upwards. A great juggling move.

Donkey Kong: Headbutts upwards.

Diddy Kong: A weak circle kick.

Yoshi: Flips over vertically, doing damage with his tail.

Wario: Claps upwards. Can be used to fly as Wario-Man.

Link: Points his sword upwards. Diverse diagonal knockback.

Zelda: Pulsates an explosion out of her hand. Large, disjointed hitbox, will kill off the top of the stage at low percentages (50% upwards).

Sheik: Spins her body around, with her feet pointing upwards. Sex kick like properties.

Ganondorf: A very quick, powerful circle kick. Can semi-spike.

Toon Link: Identical to Link's.

Samus: Very much like Sheik's. However, the first hits suck the opponent in; only the last hit gives (large) knockback.

Zero Suit Samus: A circle kick. However, it makes a slashing sound when it connects.

Pit: Spins his bow upwards. Diverse horizontal knockback.

Ice Climbers: Point both hammers upwards. Surprisingly high knockback, disjointed hitbox.

R.O.B.: Waves his arms upwards. Multiple hits, diverse knockback.

Kirby: A powerful circle kick.

Meta Knight: Slashes upwards at an incredible speed. Can be used in combination with multiple jumps for chaining, can easily rack up 30% damage or more.

King Dedede: Spins his hammer upwards. Multiple hits, diverse knockback.

Captain Olimar: Throws a Pikmin upwards. The Pikmin spins around. Multiple hits.

Fox: A very quick and powerful circle kick.

Falco: Similar to Fox's, but less power.

Wolf: Slashes upwards at a high speed. Lowish knockback, good for combos.

Pikachu: Spins with his tail out for damage. Very low knockback, very low damage, viable for worst Uair.

Squirtle: An extremely quick circle kick, but uses his tail instead of his legs.

Ivysaur: Pumps pollen out of his bulb upwards. High knockback, pushes Ivysaur downward slightly.

Charizard: Points his head and neck upwards. Surprisingly low knockback.

Lucario: An odd kick upwards.

Jigglypuff: Waves her arm upwards. Deceivingly long and large hitbox.

Marth: A simple upward slash.

Ike: A slow upward slash.

Ness: Headbutts. High knockback, good priority.

Lucas: Similar to Ness' in animation, but with more range, less knockback and less priority.

Mr. Game & Watch: Blows upwards. Opponents not hit with the attack are pushed upwards.

Snake: A midair handstand. Similar properties to Charizard's.

Sonic: A scissor kick. One of his few KO moves.


Notable characters' up aerials

  • Bowser's up aerial, although it begins slow, possesses extreme power, and can be used to combo fast-fallers and knock-out opponents at low Damage Percentages.
  • Captain Falcon's up aerial, arguably one of his best combo moves in the series which allows Falcon to combo or even set up other combos.
  • Fox's up aerial, a flip kick with immense upward knockback and high speed.
  • Ganondorf's up aerial, one of his most useful and fastest moves and when used backwards, allows him to knock-out his opponents at low Damage Percentages due to the semi-spike.
  • Link and Young Link's up aerial, which can result in a very effective knockback at considerable speed, with excellent priority and range.
  • Mr. Game & Watch's up aerial pushes opponents who are above reach of the hitbox even higher into the air.