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Super Smash Bros. Melee

Up throw Rest

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Revision as of 01:13, January 12, 2019 by Niayre (talk | contribs) (Since it works in 64 as well)
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The Space animal slayer being performed on Fox.

The space animal slayer, also known as the Hunger strike after Jigglypuff professional Hungrybox, is a well-known Jigglypuff combo in Super Smash Bros. Melee most often used against a low-damage Fox or Falco (i.e. the space animals), and occasionally works on Roy due to his gravity. It is performed by using up throw, then jumping to the target, and then using Rest. At medium percentages, an up aerial can be interposed to ensure the Rest hits.

The combo essentially works because the space animals' high gravity and falling speed places them much lower than other characters after a low-damage up throw, low enough that Jigglypuff can jump into them and Rest before they get out of hitstun. While the target's initial damage must be low enough for Jigglypuff to get there in time, the combo can still score a clean KO depending on the stage and positioning, which puts a large swing on the match.

The combo can be escaped by quickly DI'ing horizontally. It is also possible to tech on a platform should there be any on the stage. Should the Rest connect, the victim should attempt to DI sideways rather than up, as being Star KO'd will allow Jigglypuff to wake up before they can respawn and make a punish attempt.

This technique also works in the original Super Smash Bros. against Fox, Captain Falcon, and Link, though it KOs slightly later. In the original game, DI does not exist outside of Smash DI, so the combo is somewhat more reliable.

The space animal slayer was removed in Brawl, as Jigglypuff's up throw had increased base knockback, sending opponents too high to allow for comboing into Rest at any percentage.

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