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Wall of pain

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Revision as of 13:11, July 20, 2008 by smashwikia>Phayz
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Wall of Pain (abbreviated "WoP") is a Jigglypuff strategy of constantly barraging the opponent with high priority aerial attacks, while exploiting Jigglypuff's horizontal air maneuverability, often used to juggle oponents off stage.

  • On the ground, Jigglypuff should move forward in the air with each attack, then once you hit your opponent, move back to where you started. This allows for quick attacks and keeps you out of range from any retaliations.
  • However, what makes this Jigglypuff's (almost) unique technique, is when WoP is used to carry or juggle an opponent horizontally off the stage.


  • In Super Smash Bros. Melee, this was done by interspacing Jigglypuff's B-air with jumps, while moving off the stage; utilizing Jigglypuff's superior air manouevrability and high priority to always land a hit with each spin kick.
  • In Brawl, the B-air, has lost its knock-back, and the F-air has had its increased. This allows for an easier WoP, where Jigglypuff need not face backward. However, the B-air still has higher priority. Therefore, it is suggested that for on the ground, or working up damage, the B-air WoP should be utilized, but for juggling off the stage at higher damage the F-air, with greater knockback works better. (Altough Stale-Move Negation, means that switching between the 2, if possible is much greater. In fact, if solely working up damage, Pound can be incorporated into the WoP, as it too has a high priority.)
  • WoP also functions best with Jigglypuff as (exluding Pound) the F-airs and B-airs produce a regular horizontal knockback that is easy to follow up with and combo.

Tetsuya and AOB were the earliest prominent users of the technique, and they are largely responsible for its widespread use (see PuffStuff). The term "Wall of Pain" was coined by Smash World Forums administrator and retired smasher Amorasaki, a longtime friend of AOB. One of the most famous examples, commonly demonstrated by pro smasher King, is the use of Jigglypuff's multiple back airs to juggle an opponent off the stage, horizontally.

See Also

Other characters with the ability to jump multiple times in mid-air, such as:

These characters can attempt similar techniques as Jigglypuff's Wall of Pain. However, with slower air speeds, faster falling rates, and moves with varying directions and knockback, these attempts are less effective than Jigglypuff's original WoP.


Those characters with somewhat established "WoP" are as follows:-

  • Kirby, in Melee, can use a similar maneuver, the Fence of Pain, though not as effective as the WoP. In Brawl, the increase in Kirby's attack speed and priority make this technique much more effective, but his Fair's time lag and slower horizontal air speed, means that it remains a Fence of Pain. Using Kirby's Bair, means it is almost as effective as Jigglypuff's Bair WoP
  • Meta Knight has a similar technique, which some have dubbed "Jericho", which relies on his rapid sword slashes in the air. These may be powerful, but the direction of the knockback produced is not always constant. This, combined with Meta Knight's ironically poor air speed means that it is less effective than Jigglypuff's WoP.
  • Wario, as Wario-Man can use aerials to gain or maintian altitude, however, movement control is limitted, meaning no effective Wall of Pain can be established. But due to his increased attack power, one aerial hit is often enough - its just getting there is hard, preventing it being a WoP.