Talk:Daisy (SSBU)
Double Jumping
I see someone is not 100% sure on Daisy's second jump being different than Peach's but here I have some proofs:
So please don't delete it.
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Daisy has no noticeable differences from Peach
I don't want to just randomly change an entire page without at least discussing it first, but according to this Twitter thread, Daisy has no differences from Peach whatsoever. Or at the very least, if she does, they're minuscule and practically unnoticeable. Every single change gleaned from Smash 4 Peach that is listed on Daisy's page is a change that Peach herself also received.
This could just be due to limited testing, but I felt it was important to bring up here. I'm not saying they have absolutely no differences, but as it stands now, their differences seem to be practically non-existent. —Preceding unsigned comment added by Hinata2000100 (talk • contribs) 00:13 3 November 2018 (EDT)
- "Unfortunately we can't test a lot". Best to wait until the game launches for hard, concrete side-by-side comparisons before uprooting everything.Nintendo101 (talk) 01:36, 3 November 2018 (EDT)
- Yeah, that's fair. That's why I brought it up in the talk page instead of just changing the whole page myself. I'm fine with waiting, just wanted other opinions on the matter. Hinata2000100 (talk) 01:56, 3 November 2018 (EDT)
Echoes in general are difficult to pinpoint changes, so let's protect all those pages
Echoes have been a massive target of edit warring due to our information on all echoes (aside from Ken and Chrom) and how they differ from their base characters being extremely hard to pinpoint with our limited footage. I propose we just protect all of them to autoconfirmed at LEAST in order to prevent further edit warring and implementing of incorrect information. :V
The Puffiest Puff, Puffy Puff Puffles Puffpuff the Puff (talk) 17:39, 12 November 2018 (EST)
Effects may not affect actual attack range
I haven't fully tested everything yet, but I have noticed from the linked pages in the edit history how the different effects between Peach and Daisy seem to affect the range. What I did was this: Mega Man was my opponent, I went to the far left corner of the training stage with the wall, had Mega Man against it while facing me, and used the edge of the dress while crouching to measure distance consistently. Jab 1 does not hit any further than the fifth block past the 45 marker (assuming left-to-right instead of the right-to-left the stage follows, which would be the fifth past 44) for either of them. Jab 2 cannot hit slightly past the last block before 45 or the first block past 44 following the previous rules. In fact, I get a little spark when trying to hit Mega Man's arm with Peach beyond the normal reach. With a little more testing and verification it might be safe to assume that these changes pointed out are simply cosmetic. Dragon5 (talk) 14:56, 12 December 2018 (EST)
I just realized that wasn't one of the shown aspects on the page, so I did one that was which I could test, their neutral aerial. They appear to be exactly the same and have no differences in effects anyway. I can SH and hit Mega Man's head on the late hit two blocks before 45 (with the proper right-to-left rule) using both of them. I also tested the early hit which was about the same. The only thing I don't feel confident about is the initial sweet spot, and even then I don't think it would be different. Dragon5 (talk) 15:30, 12 December 2018 (EST)
- Scratch that. The range is exactly the same, but there's a catch when I looked at this tweet: Player 2 facing left will beat out player 1 facing right. I think I just found a port priority bug. If the players are the opposite way they'll hit each other. Either way, I think it's safe to remove the difference because of this.
Daisy Bomber VS Peach Bomber
It seems to me that Daisy Bomber has less startup lag than Peach Bomber, and also travels faster. I watched a video with Peach and Daisy, noticed it, and slowed it down. Seems pretty legit. 0:17 - 0:33 https://youtu.be/l5Omuovnmg4?t=21
47.26.8.175 16:17, 12 December 2018 (EST)
- While I see where you're coming from and I'd love to agree with you, I just looked into this with frame advance in the game. Unfortunately, I have found this to be untrue. I think the illusion comes from how we're used to hearing Peach make a sound while she's bending and then another when she thrusts forward. Daisy doesn't have the former, which screws with our senses as she only makes a sound as soon as she attacks. As for specifics, both of them hit on frame 13/14 against Zelda up close. They also do the same damage, which would make zero sense for echo fighters if Daisy's was overall faster. Sorry. Dragon5 (talk) 17:09, 12 December 2018 (EST)
Peach and Daisy perform the same; PLEASE stop editing to say they have gameplay differences.
They are only different cosmetically. Please stop changing it. https://pbs.twimg.com/media/DtzxKBNWkAA7Tbc.jpg:large https://pbs.twimg.com/media/DtzxKBNWkAA7Tbc.jpg:large Sushicrystal (talk) 20:32, 14 December 2018 (EST)