SSBU Icon.png

Jigglypuff (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Jigglypuff's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Jigglypuff.
Jigglypuff
in Super Smash Bros. Ultimate
Jigglypuff SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Puff Up
JigglypuffHeadSSBU.png
Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Jigglypuff is classified as fighter #12.

As with previous games, Rachael Lillis's portrayal of Jigglypuff from 64 has been repurposed for the English version of Ultimate; Mika Kanai, Jigglypuff's voice actress from previous games and the Pokémon anime, reprises her role in the Japanese version with new voice clips.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Jigglypuff's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a result. Only its irises have retained some of their vibrancy, and they are more detailed than they were previously.
  • Change Jigglypuff is slightly more expressive, for example, now smiling when using certain neutral attacks as it did in games prior to SSB4 rather than looking surprised.
  • Change Jigglypuff's ears now fold slightly inward when using Rollout or Rest.
  • Change Jigglypuff has a new dash attack animation, with its face angled more towards the screen and its limbs more elegantly spread out.
  • Change Jigglypuff has an altered airdodge animation, where it poses more gracefully during the ending lag.
  • Change Side taunt is now much faster; over twice as fast. Up taunt is also slightly faster.
  • Change Jigglypuff has two new victory poses. In one, it jumps twice, spins around, and assumes a pose similar to its render from SSB4. In the other, it runs into the scene, does a backflip, and assumes a pose similar to its official art from Pokemon Yellow

Attributes

  • Buff Like all characters, Jigglypuff's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Jigglypuff reaches the peak of its jump faster.
  • Buff Jigglypuff's top air speed is faster (1.269 → 1.332).
  • Buff Jigglypuff dashes faster (1.155 → 1.271).
  • Buff Jigglypuff arguably benefits most from the weakening of the rage mechanic, increasing its endurance.
  • Change The changes to airdodges weaken Jigglypuff's defensive capabilities, but also strengthen its offensive aerial capabilities.

Ground Attacks

  • Buff Jab 1 can lock, returning the capability previously in Brawl and Melee.
  • Change Jab 2 has more knockback, further differentiating its use from Jab 1.
  • Buff Dash attack has visibly more knockback at low percents, improving its safety on hit.
  • Buff Forward smash damage: 15% clean/12% late → 16% clean/14% late
  • Change Both the charging animation and the animation of the execution of Jigglypuff's forward smash have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.
  • Buff Up smash damage: 14% sweetspot/12% sourspot → 15% sweetspot/13% sourspot
  • Change Down smash has changed its launch angle from sending opponents horizontally to slightly diagonally.

Aerial attacks

  • Buff All of Jigglypuff's aerials have much less landing lag.
  • Change Forward aerial has more knockback, increasing its KO potential but weakening its combo potential.
  • Change Back aerial now turns Jigglypuff the other way, even when landing with the move, similarly to Marth's back aerial.

Throws/other attacks

  • Change Jigglypuff now pummels with its foot, dealing less damage (3.1% → 1.3%) but increasing its speed.
  • Nerf Jigglypuff's dash and pivot grabs have slightly more startup, and all grabs have more ending lag.
  • Nerf Up throw damage: 10% → 8%
  • Buff Down throw Hit 1 damage: 4% → 6%

Special Moves

  • Rollout:
    • Buff Rollout damage range: 6%-14% → 10%-20%
    • Buff Rollout's rebound animation is much faster.
    • Buff Rollout has greatly reduced endlag.
    • Buff When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation.
    • Buff Jigglypuff is able to move in freefall after hitting an opponent with Rollout in the air, like in Brawl.
  • Pound:
    • Buff Pound has reduced endlag when used in the air, allowing for true combos into other moves, including Rest.
    • Buff Pound now regained its momentum from previous games prior to SSB4.
  • Sing:
    • Buff Sing has reduced endlag.
  • Rest:
    • Buff When Rest hits, it is now interruptible as soon as Jigglypuff opens its eyes.
    • Buff On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.
    • Buff With crouch cancelling becoming much stronger, Jigglypuff can potentially land a rest on opponents who hit it out of a crouch.
    • Change Rest now triggers Special Zoom upon hitting.
  • Puff Up:
    • Change Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.
    • Buff The damage of Puff Up, previously 17% in a single hit, has now been split into two hits that deal 10% and 25% damage, in that order.

Classic Mode: All Original, All 64

Round Opponent Stage
1 Link Hyrule Castle
2 Mario Peach's Castle
3 Yoshi and Samus Super Happy Tree
4 Kirby and Fox Dream Land
5 Pikachu Saffron City
6 Luigi, Captain Falcon, Ness, and Jigglypuff Battlefield
Bonus Stage
Final Giant Donkey Kong Kongo Jungle (Ω form)

Note: Every stage plays a track from Super Smash Bros.. Due to Planet Zebes and Sector Z being the only N64 stages that didn't return, Samus and Fox had to be paired with Yoshi and Kirby respectively.

Role in World of Light

Although Jigglypuff does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

Jigglypuff Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>IlojAAwCfoA</youtube>