Talk:Bayonetta (SSBU)
trivia
Earlier today, i noticed in the Trivia section that there was a "bug" spotted in the match between Plup and MkLeo. This "bug" involves Bayonetta's triple jump technique. We do not know if this technique is intended or not. I've been trying to remove this piece of trivia, since it's mostly speculative info and has no factual evidence of said tech being a bug or not. I think we can discuss this all we want but should refrain from posting speculative information that might spread misinformation. —Preceding unsigned comment added by 212.251.255.82 (talk • contribs) 14:09, July 13, 2018
- Since you seem to blatantly be ignoring what I say in my edit summary, I'll try this:
- I am not talking about her fucking up special move. She used her double jump, and then used her up special regularly, jumped and then up specialed (which is a thing you can do, and I am not saying it is a bug), jumped and then up specialed again, and then used her double jump again. Read what I write the next time you try to make an argument. Aidan, the College-Bound Rurouni 16:50, 13 July 2018 (EDT)
- That's literally Bayonetta's triple jump glitch. She can do that in Smash 4 too. If you use your double jump and up-B within one frame you can double jump again. MKLeo jumped, used Witch Twist, jumped and immediately Witch Twisted again, then jumped. Regardless I don't see why this is so important to note on Bayo's Ultimate page when the "glitch" is widely known to have existed in Smash 4 since her release and is also argued by many to be a feature not a bug (to lessen SDs from Tap Jump users.) This thought is noted by players like Salem. Shimesa (talk) 17:05, 13 July 2018 (EDT)
- That's not what Leo did. He already used his double jump, if you look at the video. Aidan, the College-Bound Rurouni 17:41, 13 July 2018 (EDT)
- Alright, after having looked at the full context of the scene (outside of ZeRo's clip), I can say that Leo hadn't used his regular double jump yet, so it isn't a glitch. But, regardless, I still was not talking about her up special jump. Read what I say before jumping to conclusions. Aidan, the College-Bound Rurouni 17:55, 13 July 2018 (EDT)
- That's not what Leo did. He already used his double jump, if you look at the video. Aidan, the College-Bound Rurouni 17:41, 13 July 2018 (EDT)
- That's literally Bayonetta's triple jump glitch. She can do that in Smash 4 too. If you use your double jump and up-B within one frame you can double jump again. MKLeo jumped, used Witch Twist, jumped and immediately Witch Twisted again, then jumped. Regardless I don't see why this is so important to note on Bayo's Ultimate page when the "glitch" is widely known to have existed in Smash 4 since her release and is also argued by many to be a feature not a bug (to lessen SDs from Tap Jump users.) This thought is noted by players like Salem. Shimesa (talk) 17:05, 13 July 2018 (EDT)
Glasses
Can we note that she is the first and only Super Smash Bros. character ever to wear glasses? Meta Billy (talk) 09:37, 28 August 2018 (EDT)
- Not really that notable or interesting... Black Vulpine of the Furry Nation. Furries make the internets go! :3 09:47, 28 August 2018 (EDT)
- That, and she isn't. Aidan, the Rurouni 10:06, 28 August 2018 (EDT)
Downwards After Burner Kick
DAB Kick has a different launch angle, now. This video of Captain Zack vs. Ryuga shows DAB Kick sending at an upwards launch angle. The specific angle is, obviously, unknown. But, it may be the same 80° angle that she had before 1.1.6 in Smash 4. Check out the video and tell me what you think. https://m.youtube.com/watch?v=lLsfpf6cOTs Timestamp=4:40 &5:38 If you agree, let's add it to the Wiki! Umbra King7991 (talk) 18:08, 17 November 2018 (EST)
- I feel like it's still kinda debatable. To me, does seem like it's at a different angle, however looking at Smash 4, it looks the same. SugarCookie420 (talk) 18:15, 17 November 2018 (EST)
- Problem is that the game is not complete at the time of this video, meaning that what you're trying to add is subject to change. Black Vulpine of the Furry Nation. Furries make the internets go! :3 18:17, 17 November 2018 (EST)
I can easily tell that it's not the dreaded 60° angle it was in Smash 4...only if DI'ed away! I've seen more examples, too! Not just this one! And, I DID check to see what the opponent was doing before the move hit! It only sent at its previous 60° angle when they were moving (in the air) or running away from Cereza. I have hope that I'm correct and they finally changed the angle back! But, we might not know for certain until we go into training mode! Umbra King7991 (talk) 18:22, 17 November 2018 (EST)
And, if it isn't true, how do we know we're not wrong about other moves' launch angles such as Mario's down throw or down tilt. Those have been rumored to have different launch angles, too. Umbra King7991 (talk) 18:25, 17 November 2018 (EST)
But, speaking of Mario, one video I did watch had him doing his grab animation i.e not moving as the DAB Kick hit him. Whether he buffered a DI option, though, is known only by the player. So, he could've been ready to run towards Cereza. We really don't know that, for sure, though. Umbra King7991 (talk) 18:29, 17 November 2018 (EST)
Triple Afterburner kick
Does anyone have a video of this occurring? Thx. --Phoenix (talk) 12:20, 23 November 2018 (EST)