Super Smash Bros. Ultimate

Pac-Man (SSBU)

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Revision as of 11:42, November 23, 2018 by Jungomo (talk | contribs) (→‎Special Moves: Just cleaning up a bit)
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This article is about Pac-Man's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Pac-Man.
Pac-Man
in Super Smash Bros. Ultimate
Pac-Man SSBU.png
PacManSymbol.svg
Universe Pac-Man
Other playable appearance in SSB4


Availability Unlockable
Final Smash Super Pac-Man
Pac-Man (SSBU)
This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Pac-Man (パックマン, Pac-Man) is an unlockable playable character in Super Smash Bros. Ultimate. He was confirmed on June 12, 2018.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Pac-Man's model features a more subdued color scheme.
  • Change Pac-Man's boots now have well-defined soles on the bottom.
  • Change Like most of the cast, Pac-Man is more expressive, now not being limited to simply smiling and surprised expressions. He now shows an angry look when using smash attacks, and no longer smiles while drowning.
  • Change Pac-Man's on-screen appearance has been slightly altered, now doing a slow chomp in his 8-bit form, before jumping into his modern form. In Smash 4, the chomp is quicker and stops once Pac-Man opens his mouth once.
  • Change Pixelated fairies from Pac-Land appear during Pac-Man's down taunt in place of Blinky and Pinky. One also appears in his Pac-Land-inspired victory animation.

Attributes

  • Buff Like all characters, Pac-Man's jumpsquat animation now takes three frames to complete.
  • Buff Pac-Man has faster ground mobility.

Ground attacks

  • Buff Neutral attack transition is faster.
  • Nerf Forward tilt does less damage.
  • Change Pac-Man has a new up tilt, a quick upwards punch. It appears to have more vertical range but less horizontal reach.
  • Buff Down tilt now sends Pac-Man forward then back to where he started, making the move significantly more safe in terms of positioning.
    • Nerf In turn, Pac-Man's down tilt can no longer make him pseudo-crawl.
  • Buff Dash attack now hits four times instead of three.
  • Nerf Forward smash's sourspot deals less damage.

Aerial attacks

  • Buff All aerials have significantly less landing lag.
  • Buff Forward aerial has stronger knockback, causing tumble at earlier percents.
  • Buff Back aerial is stronger in terms of knockback.
  • Change Up aerial has an altered ending animation.
  • Buff Down aerial's hits connect significantly better.

Throws/other attacks

  • Buff Pac-Man's grab has significantly lower ending lag.
  • Buff Dead zones on Pac-Man's grab has been removed, increasing the move's reliability.
  • Change If the grab misses, Pac-Man will look disappointed.
  • Change Pummel is faster but deals less damage.
  • Buff Down throw is performed significantly faster making it better for tech chases.

Special Moves

  • Bonus Fruit
    • Buff Bonus Fruit cycles significantly faster.
    • Nerf Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.
    • Buff When Z-dropped, Bonus Fruit's Bell can now stun the opponent.
    • Change The sprites used during Bonus Fruit have been redrawn with thinner outlines.
  • Power Pellet
    • Buff The ending lag Pac-Man suffers if he collides directly with a wall during Power Pellet has been reduced.
    • Change Pac-Man's afterimages when using Power Pellet now go from yellow to orange and then red. Pac-Man also flashes white and red after eating the power pellet.
  • Pac-Jump
    • Change Pac-Jump's trampoline now has a hurtbox.
    • Change Pac-Jump's trampoline now turns green whenever it is attacked.
    • Change Pac-Jump's trampoline, once attacked, now forces a helpless state. This can be used in or against Pac-Man's favor.
    • Change Pac-Man's afterimages when using Pac-Jump are more visible and now go from yellow to white.
  • Fire Hydrant
    • Change The blobs of water fired by Fire Hydrant can now be attacked and destroyed, even by Pac-Man himself. While this allows Pac-Man to avoid making careless mistakes while maneuvering around the Hydrant, it also allows opponents to disrupt water-based setups.
  • Change Super Pac-Man has been changed. Pac-Man still transforms into a two-dimensional sprite to launch enemies, but now automatically moves forward and loops around the screen, slowly building up speed. His trajectory can be adjusted by aiming him up or down. Aesthetically, the move resembles Pac-Man Championship Edition 2, featuring pulsating lights in the background and rising pitch with each consecutive enemy eaten.

Role in World of Light

Pac-Man was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Pac-Man Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>NPzo-TuH0C0</youtube>

Trivia

  • Pac-Man's stock icon, alongside that of the three different Mii Fighter types, is among the few ones that do not depict the character's head. Instead, it takes on the look of Pac-Man's original arcade sprite, which also served as a life counter in the arcade game.
  • Pac-Man's artwork in Ultimate resembles his artwork in Pac-Man Vs., albeit with Pac-Man angled differently.