Cloud (SSBU)
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Cloud in Super Smash Bros. Ultimate | |
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Universe | Final Fantasy |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Omnislash / Omnislash Ver. 5 |
“ | He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.
Attributes
- Like all characters, Cloud's jumpsquat animation now takes three frames to complete.
- Cloud's Limit Break gauge is shown persistently above his damage meter.
Ground attacks
- Both hits of down smash deal less damage.
- Forward smash has slightly increased ending lag.
- Up smash has slightly increased ending lag.
Aerial moves
- All aerials have less landing lag.
- Neutral aerial has an altered animation with reduced range.
- Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily. It also does less damage. This helps its combo ablity but weakens its KO potential.
- Down aerial autocancels later.
Throws/other attacks
- Standing grab and dash grab have increased ending lag.
Special Moves
- Cross Slash's visual effects have a sharper design inspired by Dissidia Final Fantasy instead of the brush-like strokes from Smash 4.
- Limit Cross Slash's strikes slow down significantly when hitting a shield.
- Cross Slash has more horizontal range.
- Limit Cross Slash has significantly lowered knockback.
- There is now a wider window for Climhazzard's downward slash to snap the ledge.
- Climhazzard's downward slash has less endlag.
- The sourspot of Climhazzard's downward slash has significantly less base knockback.
- Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.
- If Cloud takes damage while using Limit Charge, he will now lose some Limit.[1]
- Finishing Touch has a smaller hitbox.
- Hitboxes appear earlier in Finishing Touch's animation.
Alternate costumes
Gallery
On Gaur Plain.
Posing on the Bridge of Eldin.
Using Cross Slash on Diddy Kong on the Umbra Clock Tower.
Charging up his Limit Charge on Midgar.
Cloud on Figure-8 Circuit.
Cloud getting hit by Luigi's Super Jump Punch on Battlefield.
Character Showcase Video
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Trivia
- A section of Cloud's trailer pictures him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.
- Cloud’s official render resembles his idle animation from Final Fantasy VII and Smash Bros., as well as as Ike's official render for Brawl.
References
Final Fantasy universe | |
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Fighters | Cloud (SSB4 · SSBU) · Sephiroth (SSBU) |
Stages | Midgar · Northern Cave |
Other | Aerith Gainsborough · Bahamut ZERO · Barret Wallace · Chocobo · Ifrit · Leviathan · Odin · Ramuh · Tifa Lockhart |
Trophies & Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Related universe | Kingdom Hearts |