Talk:Pocket
- "special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s Gyro, Wii Fit Trainer's Header, Pac-Man's Bonus Fruit, and Bowser Jr.'s Mechakoopas."
Are we sure about this? My experience with Pac-Man anyway is that the item is rendered unavailable only if it is on-screen. It seems to be accessible to me as soon as it's off-screen in the Villager's pocket. Miles (talk) 21:37, 29 November 2014 (EST)
- I could've sworn Bonus Fruit was affected by Pocket...I know for a fact that both Header and Mechakoopas are impaired, but if you know better than I, then go ahead and remove it.
Magnetic Pocket glitch; Pocket items from long distances
I was checking out my old miiverse comments & found a couple of things of interest.
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHic0MCgBw
https://youtu.be/SIuDVTY5yWI?t=139
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjjKr5T7w
This was before Mewtwo was available. I've no idea how or why it happened, or if it's still possible. Unowninator (talk) 22:17, 28 December 2015 (EST)
Should it be mentioned that Magnetic Pocket glitch needs more research?
I mean, there's a lot I don't know about, such as:
- whether this still happens after Mewtwo's release (1.0.6)
- if it happens in the 3DS
- if it happens with smaller items (every time it happened so far was with a Crate, Barrel, or Blast Box)
- if it only happens in Slow-mode (which just occurred to me that was in effect each time it activated)
- what triggers it
So yeah, there's a lot more to the mystery. Should we mention it somehow? Unowninator (talk) 20:17, 24 February 2016 (EST)
Magnetic Pocket still works
Just tested, and any container type item (crate, barrel, rolling crate, capsule party ball) can be used for this, most recent version, for Wii U.