Donkey Kong (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Donkey Kong in Super Smash Bros. Ultimate | |
---|---|
Universe | Donkey Kong |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter |
Final Smash | Jungle Rush |
“ | His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. He retains his voice clips from Super Smash Bros. 4, although as with Bowser, these could potentially be placeholder voice clips.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Donkey Kong's model features a more subdued color scheme. His fur is less detailed, and his facial proportions have been tweaked.
- Donkey Kong's nose is now based on his design from Mario Party 10 onwards.
- Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.
- Donkey Kong now always faces the screen regardless of which direction he turns. This makes most of his animations mirrored and alters some of his animations, such as his walk/dash animations.
- Up taunt has an altered animation.
- Donkey Kong now hangs onto the ledge with one hand instead of two.
- Hand shaking victory pose has an altered animation. He now looks at the camera at the freeze frame and shakes his hands as opposed to his whole body afterwards.
Attributes
- Donkey Kong benefits from the universal 3 frame jumpsquat, making ground to air transitions faster.
Ground Moves
- Neutral attack does more damage and is easier to combo.
- Down tilt has an altered animation.
- Forward smash has an altered animation.
- Up smash can now hit grounded opponents.
Aerial Attacks
- Forward aerial has an altered animation, with Donkey Kong performing a downwards punch without flipping, now looking identical to his aerial attack in Donkey Kong 64.
- Forward aerial is significantly faster.
- Back aerial deals more knockback and hits at a lower angle, improving its offensive potential. However, this also makes it less effective at performing combos.
- Back aerial has less landing lag.
Throws/other attacks
- Pummel animation has slightly changed. Donkey Kong now chops the opponent's body rather than their head.
- Cargo throw now involves Donkey Kong hauling the opponent over his shoulder, similar to his appearance in the arcade game Donkey Kong.
- Up throw's animation has changed. Donkey Kong throws his opponent into the ground, and then into the air with both hands.
- Up throw deals more damage and knockback, and its animation is also much quicker.
- Back throw does more damage and knockback.
- Cargo back throw's animation has changed. Donkey Kong holds the opponent with both hands by the legs and hurls them behind himself.
- Cargo up throw deals more damage and knockback, which makes it better for KO'ing, but less effective for combos.
Special Moves
- Donkey Kong now charges Giant Punch with either arm due to his mirrored stance. Previously, Giant Punch was charged with his right arm in Smash 64 and his left arm in the other games.
- Donkey Kong now charges up Giant Punch with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.
- Giant Punch has more ending lag.
- Aerial Giant Punch no longer causes Donkey Kong to become helpless.
- Headbutt now has super armor.
- Donkey Kong now glints and strikes a pose upon ending a grounded Spinning Kong, doing another spin before coming to a full stop.
- Aerial Spinning Kong travels a shorter distance.
- Aerial Spinning Kong's multiple hits now connect better into a new final hit, giving it more utility.
- Aerial Hand Slap has significantly less landing lag, making it a safe on shield and a potential combo starter.
- Donkey Kong now has a new Final Smash (name unknown) that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent. The move alongside the comical hammer noises it produces are based off of Donkey Kong's attacks in Donkey Kong Jungle Beat.
Alternate costumes
Gallery
On Kongo Falls.
Charging Giant Punch against a Banzai Bill on Princess Peach's Castle.
With Diddy Kong on his back on Great Bay.
Reaching for grapes about to be Inhaled by Kirby on Gaur Plain.
On Boxing Ring.
Using Spinning Kong on Skyworld.
Throwing Yoshi into the Black Hole with Pit on Big Blue.
Headbutting Mario on Gaur Plain.
With Mario, Link, Samus, Ice Climbers, Pit, Villager and Inkling on Battlefield.
Character Showcase video
<youtube>K7IsUGeFXP0</youtube>
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |