Super Smash Bros. Ultimate

Simon (SSBU)

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Revision as of 13:57, August 8, 2018 by Mexi (talk | contribs) (→‎Attributes: I'm not sure ''which'' games have these hitsounds, so feel free to improve on this.)
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This article is about Simon's appearances in Super Smash Bros. Ultimate. For the characters in other contexts, see Simon Belmont.
Simon
in Super Smash Bros. Ultimate
Simon
CastlevaniaSymbol.svg
Universe Castlevania
Availability Unlockable
Final Smash Grand Cross
Simon (SSBU)

Simon (シモン, Simon) is a playable character in Super Smash Bros. Ultimate. He was announced as a newcomer during a Nintendo Direct on August 8, 2018.

Attributes

  • Simon's design is based on his appearance from the original Castlevania, with some elements from Super Castlevania IV, such as his shoulder pad and the spiked bracelet he wears on his upper arm.
  • Simon's main weapon is his fully upgraded whip which he uses in the Castlevania games, giving him tremendous reach for many moves, but noticeable startup lag as a result. As in Super Castlevania IV, he can hold out his whip and spin in around to attack foes, similar to Sheik's old Chain. He can also use it as a tether to latch onto ledges.
    • Simon's whip has unique sound effects, with his attacks using the lashing and striking sounds from some of the old Castlevania games.
  • Simon's specials use various items from the Castlevania series, including the axe, holy water, and boomerang-cross. He can also perform attacks originally from Richter, such as his uppercut and slide kick from Symphony of the Night.

Reveal trailer

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Gallery

Character showcase video

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Trivia

  • With the playable appearance on Simon and Richter, Castlevania is the first third-party franchise to have more than one playable representative.
  • Simon is the first character to be introduced in the same installment as his clone since those included in Melee.