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This article is about Ivysaur's appearance in Super Smash Bros. Ultimate. For other uses, see Ivysaur. Also, for information about Ivysaur in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Charizard (SSBU).
Ivysaur
in Super Smash Bros. Ultimate
Ivysaur
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Other playable appearance in Brawl


Availability Unlockable
Final Smash Triple Finish
Ivysaur (SSBU)

Ivysaur is a playable sub-character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.

Changes from Super Smash Bros. Brawl

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   Ivysaur's design and proportion now matches its appearances in the more recent Pokémon titles. Ivysaur's plant bulb now features a more streamlined texture, rather than the "leaf veins" used in Brawl.
  •   Ivysaur is much more expressive than it was in Brawl.
  •   Much like other characters, Ivysaur always faces the screen regardless of which direction it is facing, making its stance mirrored.

Attributes

  •   The Stamina mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.
  •   The removal of edgehogging improves Ivysaur's tether-dependent recovery.

Normal Moves

  •   Ivysaur's forward tilt reaches further and does far more damage.
  •   Ivysaur's down smash has greatly increased reach.
  •   Ivysaur's dash attack has a new animation, appearing to be a shoulder charge/headbutt rather than a leap attack.

Aerial Moves

  •   Ivysaur's neutral aerial has a new animation where it points its bulb towards the screen and spins its leaves, hitting 6 times. It appears to possess more range than his previous neutral aerial, and its hitboxes appear disjointed.
  •   Ivysaur's back aerial's first hit is slower, though the second hit is unchanged. Its range is also shorter.
  •   Ivysaur's up aerial causes less downward momentum and no longer causes it to fast fall. This makes it easier to use as a conventional attack, but less safe since Ivysaur no longer pops downwards.
  •   Ivysaur's down aerial is entirely a spike, instead of having a spike sweetspot at the base and a large non-spike sourspot.

Throws/other attacks

  •   Ivysaur's standing grab has less ending lag.

Special Moves

  •   Bullet Seed now has a finishing blow.
  •   Razor Leaf is now a faster projectile and the smash input variant travels a greater distance.
  •   Vine Whip can now be angled up as well as diagonally.
  •   Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
    •   Spamming Pokémon Change will grant no invincibility frames for a period of time.
  •   Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.

Gallery