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Ivysaur (SSBU)
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- This article is about Ivysaur's appearance in Super Smash Bros. Ultimate. For other uses, see Ivysaur. Also, for information about Ivysaur in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Charizard (SSBU).
Ivysaur in Super Smash Bros. Ultimate | |
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Universe | Pokémon |
Shares character slot with | Pokémon Trainer |
Other playable appearance | in Brawl |
Availability | Unlockable |
Final Smash | Triple Finish |
Ivysaur is a playable sub-character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.
Changes from Super Smash Bros. Brawl
Aesthetics
Ivysaur's plant bulb now features a more streamlined texture, rather than the "leaf veins" used in Brawl.
Much like other characters, Ivysaur always faces the screen regardless of which direction it is facing, making its stance mirrored.
Attributes
The Stamina mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.
The removal of edgehogging improves Ivysaur's tether-dependent recovery.
Normal Moves
Ivysaur's forward tilt reaches further and does far more damage.
Ivysaur's down smash has greatly increased reach.
Ivysaur's dash attack has a new animation, appearing to be a shoulder charge/headbutt rather than a leap attack.
Aerial Moves
Ivysaur's neutral aerial has a new animation where it points its bulb towards the screen and spins its leaves, hitting 6 times. It appears to possess more range than his previous neutral aerial, and its hitboxes appear disjointed.
Ivysaur's back aerial's first hit is slower (frame 4 → frame 7), though the second hit is unchanged. Its range is also shorter.
Back aerial does more damage. (5% → 8%).
Ivysaur's up aerial causes less downward momentum and no longer causes it to fast fall. This makes it easier to use as a conventional attack, but less safe since Ivysaur no longer pops downwards.
Ivysaur's down aerial is entirely a spike, instead of having a spike sweetspot at the base and a large non-spike sourspot.
Throws/other attacks
Ivysaur's standing grab has less ending lag.
Special Moves
Bullet Seed now has a finishing blow.
Vine Whip can now be angled up as well as diagonally.
Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
Spamming Pokémon Change will grant no invincibility frames for a period of time.
Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.
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