Talk:Item

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Can someone rearrange the categories of items to fit the manual descriptions? "Other offensive items" does not exist. It should properly be:

  • Containers
  • Performance Items (Bunny Hood)
  • Recovery Items (Maxim Tomato)
  • Shooting Items (Super Scope)
  • Battering Items (Parasol)
  • Projectile Items (Freezie)

I may work on it a little later, but I'm not sure how the tables work. Fixed. Gargomon251 17:37, 2 March 2008 (UTC)


Does anybody have an idea about where the Blast Box should go on this page? It looks like a Crate but there is no evidence that anything comes out of it so it can't go in the Container section. None of the other sections seem to fit either. Marcusmash 20:34, 5 March 2008 (UTC)

Hmmm....it's sort of a Projectile Item, but does more damage if simply attacked....Maybe it should be under containers anyway, since it behaves like one, despite containing nothing....
Yeah, it's tough to figure out. The Dojo makes it seem like all you can do is attack it to make it explode. If it can be picked up and thrown then I guess it fits best in Projectile, but we have no evidence of that at this point. It isn't quite unique enough for its own category but it doesn't really fit in any of the existing ones, at least not until we get the game, play it, and learn some more about it. Marcusmash 22:10, 5 March 2008 (UTC)
OK, Blast Boxes can be thrown so I put them in the Projectile category. Marcusmash 04:33, 10 March 2008 (UTC)
A Blast Box should be put under the category of Container AND Projectile since its both. Zmario (talk) 17:04, 7 June 2008 (UTC)


I agree that Smash Balls fit better as Performance Items. Also curious what people think about almost everything being plural in this article. I don't really think it is needed but we do need to decided on using plural or singular names for all items and being consistent. Marcusmash 21:41, 5 March 2008 (UTC)

Makes no difference to me, I was just following the trend. - Gargomon251 21:43, 5 March 2008 (UTC)

Organization

I notice the Brawl manual has different categories than the Melee one does. Which one do we use for all the games in general? I really dislike the Brawl sorting because some items like Combining and Gear only contain one or two items that could easily fit into one of the preestablished categories. Also I wonder if we should change Projectile Items to Throwing Items to more clearly differentiate between them and Shooting Items. - Gargomon251 20:02, 31 March 2008 (UTC)

Blue Spiny Shell

I noticed a blue spiny shell from Mario flying around the Halberd stage in the Super Smash Bros. Direct at about the 6:03 mark. I do not know how to add items to the list so could someone add the blue shiny shell to the list? Harro (talk) 22:54, 21 April 2014 (EDT)

The item is called a "spiny shell" and already has a entry and page as such. MegaTron1XDDecepticon.png 22:58, 21 April 2014 (EDT)

Sandbag

Sandbag should not be considered a container item simply because it can spawn items. It meets none of the other criteria shared by items in this category, and the game does not classify it as one. Zixor (talk) 00:44, 4 February 2009 (UTC)

This should be changed. Zixor (talk) 22:38, 17 February 2009 (UTC)

The sandbag is in the item switch. Because of that, I believe it is an item. Y462 (TCE ) 23:18, 17 February 2009 (UTC)
Agreed with Y462 Friedbeef1Screech 23:23, 17 February 2009 (UTC)
The item switch clearly states the Sandbag is a prize giving item. Y462 (TCE ) 23:33, 17 February 2009 (UTC)

I don't understand; are you saying that it is or is not a container? Zixor (talk) 23:37, 17 February 2009 (UTC)

Actually, I haven't stated either, only some facts about it. What do you think it should be categorized as? Y462 (TCE ) 23:59, 17 February 2009 (UTC)

I don't know what the other options are, but its not a container. That's my only argument. Zixor (talk) 15:23, 18 February 2009 (UTC)

I don't see why not. What are your criteria for "containers"? I don't see why it's not a container just because you can't pick it up.... - Gargomon251 (talk) 17:25, 19 February 2009 (UTC)

"Container items can be broken if thrown or hit and will release other items when broken. Opponents hit by thrown container items will be damaged. Container items have a 25% chance of exploding, dealing greater damage than normal but at the same time not releasing any items.

These are the defining elements of container items, none of which apply to sandbag. Aside from "releasing other items" (though not "when broken"), there is no justification for this classification. -You might say that this reason alone is enough, but calling it a container is a misleading stretch.

Additionally, "Sandbag is not considered one of the other Containers in Brawl's Item Switch". This is not proof, of course, but it again suggests that the sandbag is not the same as (not "one of"), and does not belong with these other items. At the very least, if this item is to be classified as such, its very dissimilar nature should be made quite clear (more so than currently). Zixor (talk) 04:09, 20 February 2009 (UTC)

Oddly, the manual and item switch considers Sandbag a "Prize giving" item (the only one) and the barrels/crates "carrying containers". Regardless, Sandbag releases items when struck, so I think that's good enough criteria. I believe that Sandbag should remain included, with a footnote that it can't be carried or destroyed, much like the Soccer Ball. It still releases items, though, so I think it wouldn't fit in any other category.
On that note, what makes Blast Box a "Container Item"? The only thing it has in common is its weight, which it shares with Bonsly anyway. I would like to consider moving Blast Box to a Throwing Item, with the side effect from fire of course, since it's essentially a Bob-omb that doesn't move and doesn't explode in one hit. I can see that it RESEMBLES a Crate, but again, doesn't share any properties. Gargomon251 (talk) 02:47, 20 February 2009
How about we make a new category called "Striking Items" that inclused only Soccer Ball and Sandbag, the only two items that are activated by hitting and can not be picked up? - Gargomon251 (talk) 18:20, 20 February 2009 (UTC)
STOP using all caps. Thanks. Blue Ninjakoopa 20:07, 20 February 2009 (UTC)
Agreed.Smoreking(T) (c) 18:21, 20 February 2009 (UTC)

Frequency ratios

Would there be any possibility to somehow obtain the frequency ratios of all items? – SmiddleT 11:21, 23 July 2011 (EDT)

I dunno...sounds good. Forbidden7Lucas.png PK AWESOME! 11:23, 23 July 2011 (EDT)

I have the ratios for items in Brawl. I have the files for Melee and SSB64 but don't (yet) know where the ratios are in them. Toomai Glittershine ??? The Awesome 11:33, 23 July 2011 (EDT)

Nice! Should they be listed here/somewhere? Or are they already listed somewhere although I've been to lazy to find them? – SmiddleT 11:35, 23 July 2011 (EDT)
I think the should be listed somewhere on the item pages themselves. DoctorPain99 {ROLLBACKER} 11:40, 23 July 2011 (EDT)

hmmm.......

Should we put each list of items in alphabetical order. ..... Any time your ready. LinkHeadSSBB.png Yes! 16:21, 24 July 2011 (EDT)

Yeah. Forbidden7Lucas.png PK AWESOME! 16:25, 24 July 2011 (EDT)

reflection

shouldnt we add something non-throwable like using the spicy curry or stuffs in the SSE like rayquaza's thunder thingy?o.O Lucas-IV- Nwehehehehe meLucas alive.PNG 04:20, 7 August 2011 (EDT)

The reflection section covers items thrown, not items that shoot or barrage. MegaTron1XD:p 10:32, 7 August 2011 (EDT)

striking items

Sandbag, soccer ball, and blast box all take effect when struck, so they should have their own category, something like "attacking" or "striking" items. Pokémonultimate PokemonTrainerHeadSSBB.png 12:11, 25 November 2011 (EST)

The categories used in this article are that of Brawl's item menu. e.g. If you hovered above Super Scope on the item menu, the game would refer to it as a 'shooting' item. Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 13:20, 25 November 2011 (EST)

smash ball classification

Should the Smash Ball be classified as "status" or "special"? ZeldaStarfoxfan2164 (talk) 12:55, 20 August 2013 (EDT)

Some new items revealed in new screenshots. Also hints of Namco stuff?

This flickr page has a bunch of new screenshots featuring what look to be others items than the ones in the Nintendo Direct: https://www.flickr.com/photos/48280274@N02/sets/72157643678092364/page2/

This includes Super Mario Bros. 3 Super Leaf, Mario Kart's Blue Shell, and what looks like things from Namco's arcade games. 108.208.102.9 00:09, 9 April 2014 (EDT)

The pixel flag with the S is the Special Flag (http://namco.wikia.com/wiki/Special_Flag). 108.208.102.9 00:50, 9 April 2014 (EDT)

I don't normally put much stock into rumors and leaks, but this looks fairly legitimate to me. I wouldn't say enough to put on most pages, but almost certainly enough to go on the rumors page for now. Miles (talk) 01:01, 9 April 2014 (EDT)

Joe Merrick, the webmaster of Serebii.net, posted some of these shots on his twitter (https://twitter.com/JoeMerrick) 6 hours ago. He states they are from Nintendo's Press Kit. So they should be official. 108.208.102.9 01:48, 9 April 2014 (EDT)
Serebii is not always a reliable source even for Pokemon content, let alone Smash content. This info belongs on the rumors page for now. If confirmed as legitimate, then it should be moved to the leak page. Miles (talk) 02:22, 9 April 2014 (EDT)

Nintendo Everything, IGN. Magiciandude (talk) 22:53, 9 April 2014 (EDT)

questioning a reversion: properties of link's bombs.

someone undid my edit about link's bombs having different properties for each version of link, saying 'Uh...properties? I think you mean "aesthetics"' in the edit description. But don't they actually have different properties (I.E. damage, knockback, blast radius)? 128.210.74.10 13:05, 11 March 2015 (EDT)

I was the one who undid the edit; that being said, I...haven't noticed any differences like that. AidanzapunkSignaturesmall.PNGAidan the Aura Master 13:08, 11 March 2015 (EDT)
I always thought Toon Link's bombs had less knockback but a larger blast radius. Bomb_(Link)#Toon_Link.27s_Bombs also says that the blast radius is larger, and Bomb_(Link)#Young_Link.27s_Bombs also says that young link's bombs hit multiple times. I'm not one hundred percent sure about any of this but there is reference to this elsewhere on the wiki, albeit without citing any hard data. (Full disclosure: I am the same guy as before, even though my IP address may be different.) 149.160.37.247 14:19, 11 March 2015 (EDT)

SSB4 Item Updates?

Are items in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U being updated (other than bug fixes and glitches)? Because it seems as if when I attack a Smash Ball in the newer updates, it takes way more to break it than in previous versions of the game. I'm not comparing its durability to that of when it's spawned Training Mode. Could this probably be something else? Yin10Dou (talk) 16:52, 17 October 2015 (EDT)Yin10Dou

Battering item special moves

A few days ago, I noticed that there appeared to be no generally condensed information about the special forward smashes and dash attacks performed with battering items by certain characters in Melee and Brawl. Although a few of these are noted on some pages (Marth/Roy's dual-wielding slash is mentioned to have been removed in Smash 4 on Beam Sword, Sheik and Captain Falcon's extra-star smashes are noted on Star Rod, and Sheik and Captain Falcon's vertical-knockback bat swings are mentioned on Home-Run Contest), and all such attacks have their damage listed on their respective item pages, the actual attacks and their functions are not described in any detail anywhere on the wiki, as far as I can tell.

In interest of this lack of information, I began testing these attacks myself in Melee today, and accordingly adding information in the characters' moveset sections under the header "Battering item special moves". I was notified by User:Serpent King on my talk page that this information shouldn't be placed in these sections since they should only be used for moves inherent to the charcater. To be clear, I am not meaning to finger-point here, and I totally understand this decision. However, what should be done with this data? It is game-relevant information that does not appear to be currently documented anywhere on the wiki. These are the options that I've considered so far.

  • Keep it in the moveset sections of the character pages: This is still my favorite option, honestly. While characters may not be able to perform these moves without items, I would argue that they are still an element of the character's moveset, as they are unique animations and attacks only performable by specific characters.
  • Make a new section on each character page: This seems like a poor choice, since the character pages are fairly standardized and this section would only apply to certain characters.
  • Add the information to the Trivia section on each character page: Works, but is out of the way and difficult to locate for the uninformed reader.
  • Make a section on the Item article: This is probably my second favorite option, since it retains the information in a concisely-available manner.
  • Move the information to the item pages: This would work pretty well, but would contain a lot of duplicate information across pages since most of these attacks have no special effects past the standard for the character.
  • Get rid of the information: This is my least favorite option, since this is new information that the wiki can document.

So, what's the general thinking here? Pseudo-dino (talk) 21:38, 12 November 2015 (EST)

It's definitely worth keeping somewhere. I'd say that the character pages make the most sense of the available options, given that Falcon swinging a Star Rod differently is an attribute of him, not the item. Miles (talk) 21:44, 12 November 2015 (EST)
Agree'd, but not in the moveset sections, and especially not trivia... Serpent SKSig.png King 21:46, 12 November 2015 (EST)
I disagree; it is very much part of his moveset, and is in my opinion the best place to put it. Toomai Glittershine ??? The Aurum 22:09, 12 November 2015 (EST)

Gamewatch Food

In Melee, Mr. Game and Watch will not spawn food if he gets a Judgement #7 when the item switch disallows food. Can somebody test this in Brawl and 4? Thanks. 74.70.110.148 17:35, 26 December 2015 (EST)

I've seen it happen in For Glory. Unowninator (talk) 13:06, 20 March 2016 (EDT)

Should we remove the "Type" column in the list of items?

I don't think those terms are official. We did the same thing for Final Smashes a while back. John John3637881 Signature.png PK SMAAAASH!! 10:13, 18 March 2016 (EDT)

Bump. 21:52, 19 March 2016 (EDT)

They are definitely in Smash 4. If you play the Wii U version, you'll see at the bottom of the screen where the description is. Unowninator (talk) 23:02, 19 March 2016 (EDT)

I guess that settles it then. John John3637881 Signature.png PK SMAAAASH!! 12:55, 20 March 2016 (EDT)

Others

Aren't Metal Blades and Hyper Bombs items Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 15:51, 5 April 2016 (EDT)

Well they can be picked up, why? Unowninator (talk) 16:38, 5 April 2016 (EDT)

They aren't on the list Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 18:18, 5 April 2016 (EDT)

The whole table should probably be split to distinguish between item-menu items (Star Rod, Hammer, etc.), moveset-related items (Link's bombs, Metal Blades, etc.) and so on. Having it all as one giant table is messy as it stands. Miles (talk) 18:50, 5 April 2016 (EDT)
I'd say that separating them would make it worse, but that's just me. Serpent SKSig.png King 18:54, 5 April 2016 (EDT)
I guess I'm assuming that most people coming to the item page are looking for things like the Star Rod, not so much situational items like Bonsly or Auroros. I figured that separating those out into a second table would make it feel less bloated. Miles (talk) 19:03, 5 April 2016 (EDT)

What about the SSE items like the Trophy Stand? Unowninator (talk) 19:09, 5 April 2016 (EDT)

At the same time, it's not that hard to press ctrl+f. Serpent SKSig.png King 19:18, 5 April 2016 (EDT)