Ness (SSB4)/Up special/Default
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< Ness (SSB4) | Up special
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Overview
Ness's only recovery move and a decent attack. PK thunder will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK thunder, he will be launched in the opposite direction in which he hit himself. PK thunder 2 is a very strong move dealing lots of damage and killing as early as 30 percent when sweet spotted. PK thunder 2 also grants intangibility for a few frames after Ness is launched.
Hitboxes
Timing
PK Thunder 2
Clean hit | 1-10 |
---|---|
Late hit | 11-32 |
Intangibility | 1-9 |
Animation length | 62 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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