Past and Melee Stages

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Revision as of 11:48, August 19, 2008 by smashwikia>Kirby King (unbold "and"; SSB stages in Melee aren't "exact" replicas, but pretty close)
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File:Stage18 071130a-l.jpg
Temple, as it appears as a Past Stage in Brawl.

Past Stages and Melee Stages are special designations given to stages returning from previous installments in the Super Smash Bros. series.

In Super Smash Bros. Melee

In Melee, three Past Stages were available. They are replicas of their Super Smash Bros. counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than they were in the original game.

From Super Smash Bros.

In Super Smash Bros. Brawl

In Brawl, "Past Stages" has been renamed Melee Stages. These stages now utilize the functions of My Music, like most stages in Brawl. Unlike the Past Stages of Melee, some Melee Stages have had minor edits (which will be listed below).

From Super Smash Bros. Melee

  • Big Blue (floating Pokémon and other airborne items except bumpers don't fly away with the stage)
  • Brinstar (The acid is possibly stronger due to characters being floatier)
  • Corneria
  • Green Greens (Bomb blocks have much more knockback)
  • Jungle Japes (characters can now swim in the river, but it will still carry them off-screen)
  • Pokémon Stadium (the fireworks in the background look different, the screen is updated to display names of newcomers, and the windmill's platforms in the water stage have changed and are no longer pass-through; a new sound effect from Pokemon Stadium 2 can be heard when the stage is changing)
  • Rainbow Cruise (Floating items like Party Balls no longer fly offscreen)
  • Temple (the edge near the lowest platform can no longer be grabbed)
  • Onett (the warning sign when a car is approaching is much smaller, the right edge of the roof on the building on the left can not be grabbed, the hospital in the background has had its red cross removed, the blue house's roof has a small area on the sides where players cannot jump over, the cars are also MUCH weaker and cannot KO even if you are at 999% damage)
  • Yoshi's Island