Gimp

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Revision as of 17:55, June 28, 2009 by 70.217.179.80 (talk)
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A gimp kill is a very low-percent kill that can put a really large swing on the outcome of a match. Fox's Shine spike , Marth's d-tilt and spike, and Falco's Down Throw are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as Mew2King and KoreanDJ. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques. Gimp kills are most effective on characters with low vertical and/or slow recoveries, like Link and Donkey Kong.


Falco's Down Throw is an effective gimp kill only if he stands on the edge of the stage and grabs his opponent while they double jump near the edge of the stage. It usually works on all characters. If done correctly, Falco will hold his opponent while they're in the air, do a very powerful Judo Slam and quickly throw his opponent down so far that they won't be able to recover no matter how good their Recovery is. This will be considered a Meteor Smash. This also works on heavy characters. This method works on most stages except for Onett, Big Blue, Mute City, Brinstar Depths, Planet Zebes (only when acid is present), Icicle Mountain , and Yoshi's Island (only when blocks are still). Another way to hold your opponent in the air is to dash grab your opponent while they stand on the edge right before you fall off the stage.