Super Smash Bros. 4

Ike (SSB4)/Up aerial

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< Ike (SSB4)
Revision as of 22:20, December 11, 2017 by Serpent King (talk | contribs)
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Hitbox visualization showing Ike's up aerial.
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Overview

A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback growth also makes it a viable KOing option, as it KOs middleweights at 112% while near the upper blast line. However, it has moderate start-up and ending lag, as well as very minimal vertical range.


Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0 AngleIcon80.png 55 94 0 5.0 1000 0.0 12.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
1 0 11% 0 AngleIcon80.png 55 94 0 5.0 1000 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
2 0 11% 0 AngleIcon80.png 55 94 0 5.0 1000 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
3 0 11% 0 AngleIcon80.png 55 94 0 5.0 1000 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png